TRADE RATING: Cullen Bunn’s Witch Hammer is brutal and beautiful

AfterShock Comics’ first OGN, Witch Hammer, is out now.

By Hussein Wasiti — In my adventures through Comics Twitter, I’ve frequently come across praise for writer Cullen Bunn, who recently penned AfterShock Comics first original graphic novel, Witch Hammer. My familiarity with Bunn and his work extends only to his Big Two comics, and I’ve been anxious to check out some of his other comics for a while. After reading Witch Hammer, I’m glad I did. While there’s nothing wrong with Bunn’s more mainstream work, this story just completely elevated my perception of him as a storyteller, so much so that I’m now inspired to seek out more of his independent work. Witch Hammer is bloody, brutal, and beautiful, with a message that might leave your skin crawling after you put the book down.

Witch Hammer is a horror story that follows Agent Ada Frontenac and her partner Agent Guinness as they investigate a series of gruesome murders, which they believe are all tied into some kind of cult. As it turns out, the truth surrounding the case is something that Frontenac and her partner have a hard time grappling with, especially when they learn who exactly is carrying out these murders and why this man is on his quest for revenge. Our two main characters are ultimately Frontenac herself and the killer, Jacob Nance. Both of their journeys are tied together without the other truly realizing this to be the case.

Frontenac is clearly a woman of faith, albeit one who is struggling with her beliefs. She’s been investigating murders for a while, and her introduction is very deftly handled by artist Dalibor Talajic in a beautiful nine-panel page, one of the few in the book. Bunn doesn’t explicitly state what is going through her head, but Talajic’s deft and efficient storytelling gives readers just enough visual context to understand her headspace. Frontenac overall comes across as a hopeful person who believes justice will be done and those who deserve salvation will receive it. This results in a very personal kind of conflict for her since the longer she investigates murders, the more she questions this line of belief. Her first page features her throwing her cross necklace on her bed, where it lands atop a gruesome crime scene photo. It’s a stark juxtaposition and the perfect encapsulation of not just this comic, but the state of mind of this main character.

I was blown away by Talajic’s work throughout. I’d only previously read his Foolkiller series over at Marvel, but his panelling and overall storytelling was very strong. He uses a lot of panels per page, with an average of around seven or eight, and sometimes as many as eleven. With this, the storytelling was very focused and overall he made great economical use of space. I described his layouts as deft and efficient earlier, and that applies to his entire approach to this story. There is a lot of violence in this book, executed by the characters almost dismissively, and the numerous and precise panel layouts contribute to this element of the story in a really exact manner.

Talajic’s layouts are very restrictive, and readers may find themselves feeling claustrophobic. This could very well be the Talajic’s intention—to create a feeling of cramped unease with the layouts. There are some nine-panel pages here that Talajic lays out a bit differently than one would expect, which I found incredibly refreshing due to many modern artists rarely using the nine-panel page in a substantial way. Sebastijan Camagajevac’s amazing coloring also sets the tone of the story perfectly, while letterer Marshall Dillon deserves substantial credit for managing to render the panels readable, due to their cramped sizes.

The carefully-vague nature of the story somewhat leaves the ending up to interpretation. Bunn is dealing with heavy themes in this book, namely the lines between religion and violence, and whether one intentionally or unintentionally begets the other. What lines can we cross before coming to some semblance of inner peace? When blinded by false promises, who are we to blame: ourselves, or those who lead us on our path to begin with?

Witch Hammer is pretty wonderful, although some who are squeamish to violence may want to steer clear. There are some truly horrifying images (it is a horror comic, after all) that some readers will not appreciate. I myself enjoyed it all quite a bit. Cullen Bunn’s compelling and horrific storytelling combined with Dalibor Talajic’s tight and suspenseful art have given us my favorite comic so far this year.

Witch Hammer
Writer: Cullen Bunn
Artist: Dalibor Talajic
Colorist: Sebastijan Camagajevac
Letterer: Marshall Dillon
Publisher: AfterShock Comics
Released: Dec. 19, 2018

Check our reviews of other trade paperbacks and graphic novels in our reviews section!

Hussein Wasiti is a history undergraduate with an intense passion for comics. You can find his weekly writings over at comicsthegathering.com, and periodically on weirdsciencedccomics.com. He is on Twitter as bullthesis, and lives in Toronto with his hordes of comics.

The Saga Re-Read: Saga #28, boys and girls

Saga #28 was first released on 5/13/2015.

By Zack Quaintance — I’ll get into this more below, but this arc to me feels like a less concentrated set of chapters than those that came before. This is, I assume, partially by design, what with Marko separated from Alana/Hazel for the first time. Saga is at its core a story of a little family, and now that family is separated. As a result, the story starts to feel less streamlined than it has in the past. It doesn’t, however, lose much of its momentum or any of the continued thematic interests it’s determined to explore.

Saga #28, for its part, uses the separation to get at some questions about the roles of men and women in war, and whether the obvious line of thinking—that men are more likely to be killed and killers, so it is therefore harder on them—is the right one. In this story, we get Marko and Robot IV fighting for something, while Alana, Hazel, and Marko’s mom struggle to escape captivity. The politics that has laced the arc since the extremists showed up takes a backseat to individual circumstance (as it took a backseat to Marko’s anger issues last time), and that’s just fine.

Let’s check it all out!

Saga #28

Here it is, the official preview text for Saga #28, which was first released back on May 13, 2015. Time is really flying now, eh? On to the preview text, which I’m sure will be detailed and ample…

Alana acts.

What a surprise. It...wasn’t. Although I suppose that tells us a lot, given that the last time we saw Alana she was being held quisi hostage by a radical group of potentially murderous terrorists, or at least terrorists who were holding her captor in high esteem for having murdered a woman tending to her child. Let’s look at the individual elements of this issue.

The Cover: It’s certainly concerning, with Hazel tumbling in the fetal position while her mother, Alana, lunges toward her with a look of panic on her face. It stands alone in the regard that you can probably look at it without knowing anything about this story and surmise that this is a mother trying desperately (and maybe failing) to protect her child, which is also what’s happening inside the book.

The First Page: This opening page (see below) tells a quick, three-panel story that shows a group of our characters sleeping and camped before culminating with The Brand presumably finishing a lengthy explanation to Sophie about what abortion is. Saga is filled with oblique references to concepts like this—a small child being frankly told what abortion is—that shouldn’t be faux pas but maybe are to certain folks in certain parts of the country. To me, first pages like this one (and, indeed, many of the others) seem to simultaneously want to know, Are you scandalized by this?! and, Why?   

A story in three panels.

The Surface: This isn’t the neatest issue of Saga, and I’d actually put it among the slowest of the series so far. That’s not to say that what’s happening on the page isn’t interesting or consequential, it’s just far more scattered. In fact, this entire arc has lacked the breakneck urgency of the previous two, or the intriguing world-building and character development of the earliest chapters. What it essentially comes down to is that this is a book about a family, and it loses its fastball when it starts to keep the members of that family apart. That said, there are some really memorable visuals in this one (more on that soon), including the ending panel, which I feel like should be a meme on Comics Twitter, or at least something trotted out every April the 20th.

Also, there’s a fantastic line in here where The Brand tells Sophie she hasn’t killed all that many people, and Sophie replies with, You want me to wake my cat? (I am nothing if not an utter shill for Lying Cat.)

The Subtext: The book comes right out and makes Hazel’s narration directly about this, but there’s a real division of the genders thing going on here, presumably to illustrate how a similar situation affects each. We have Marko and Prince Robot IV in one contingent, and Alana, Hazel, and her grandmother in another, while Hazel describes how war affects women. The subtext for it all ends up being—perhaps unsurprisingly—that war is no good for anybody, which is, of course, the overarching subtext of the entire series, too.  

The Art: I say this week in and week out, but as good of a writer as Brian K. Vaughan is, the all-time great work being done in this comic is that of Fiona Staples. This issue is so plot heavy that it feels almost procedural, and still Staples manages to steal the show left and right with the most basic of comics storytelling ingredients: the emotive facial expression. Below is a quick gallery of four of my favorites from this issue.

The Foreshadowing: Eh, not all that much of it this week. Which is fine. Last week’s Saga #27 was essentially a roadmap for Marko’s story arc in later issues, at least for re-readers it felt that way.

Saga #28
Writer:
Brian K. Vaughan
Artist: Fiona Staples
Letterer: Fonografiks
Publisher: Image Comics

Check out past installments of our Saga Re-Read.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

TRADE RATING: How Mister Miracle by Tom King & Mitch Gerads Defies Escapist Entertainment

Mister Miracle by Tom King and Mitch Gerads is out 2/13/2019.

By Brandon Evans — The collected edition of Mister Miracle by Tom King and Mitch Gerads released this week, giving us all the change to read it collected in its entirety. I, like many others, first read this book at a pace of pretty close to once a month, with a few agonizing delays. Although, in retrospect, I think this periodical format may have added to the experience, helping me to better sympathize with Scott Free, aka Mister Miracle himself, who is unsure of his circumstances and surroundings, just like I was unsure what was happening in the overall narrative of the story at each chapter’s conclusion. That disorientation felt right in a way, given that Scott as a protagonist is unsure what the days he’s experiencing mean to the story of his overall life, or anti-life.

I could easily write a piece all about the qualities that make this 12-issue maxiseries so amazing, but I’m hesitant to go through that boom tube because I’d hate to spoil the series for the fortunate souls who get to read it with fresh eyes. To them I say just be ready to look at the mythic components of the Fourth World with a surprisingly fresh perspective—the Life and Anti-Life Equations are explained in such a simple, yet profound ways—you’ll see. It’s really hard to understate how well Tom King writes these concepts and characters. He shows us the atrocity of war and the toll it takes on those who are on the front line, via the graphic violence in the fire pits of Apokolips juxtaposed with the family lives it interrupts. Thanks to the beautiful art of Mitch Gerads, a conversation about redoing a condominium is entertaining and thrilling, even at the expense of many unfortunate parademons. Gerads grueling adherence to a mostly nine-panel uniformity is impressive, and after awhile you realize how strong his sequential storytelling is. His art pairs incredibly well with the story, a union enables the book to be, dare I say, miraculous.

Mister Miracle does something that is unusual for the comic book medium, it takes the idea of escapism entertainment, and inverts it. Instead of a man trying to escape the monotony of normal everyday life, we see a superhero and celebrity escape artist doing his best to escape his life. A cliched phrase that the tired and bored often use is, “I’m dying to escape this place.” Well, what Tom King literally gives us is an escape artist who attempts dying at the start of the story to escape his life of escapism. While we as the readers are trying to get into his world, Scott is actively trying his best to get out, to get a piece of our normal lives. It is on the epic battlefields that Mister Miracle truly looks bored, but when changing diapers, he seems…happy.

Scott Free is arguably every new dad trying to be better than his father as he battles falling victim to the same impossible choice his own father did. Will Scott give up his son to a life of torture on Apokolips or will he damn every fellow New God to continue the endless war that has been plaguing Scott and Barda their entire lives? This story culminates in Scott making the impossible choice. There are no easy answers in life, and Scott’s actions show that he understands this. Fortunately, he isn’t alone. The series features Big Barda too, Scott’s wife, and in all the ways that Scott fails, Barda picks up the slack. She is the strength to his weakness, the reason against his insanity, but most of all Barda is the decisive confidence to his indecisive insecurity. Any fan of Barda will love her strength in this book, watching Scott benefit from it as he battles his depression and makes his eventual escape.

From Mister Miracle by Tom King and Mitch Gerads.

The reason that King and Gerads’ Mister Miracle is such a touching tale is because it is the very embodiment of us, the reader. We’ve grown up to find lives not as the superheroes or celebrities we so desperately wanted to be when were children, but as parents and normal people we swore we’d never become. We endure the scars of perceived—or actual—childhood traumas and live in a world that we don’t exactly recognize every day. While we may not see the embodiment of our doubts and/or depression in quite the same way as Scott—Darkseid is.—we do contend with our own doubts, worries, and fears.

As a new father, myself, it has been clear to me throughout that Tom King and Mitch Gerads really infused this book with their own very personal insights into the heroic business of parenthood. Raising children is exciting and scary, but at the end of the day, far more important than interstellar wars on Apokolips, or any other planet for that matter. Though we may throw ourselves head first into those conflicts, we know the best things are at home with our wives, children, families. Those are the things that keep us going. We can’t forget the problems we face, even when we are on the couch playing with our young children. The dread of the real world is there. We can never really deny that Darkseid is, we merely use it as a footstool and focus that much more on our own little New Gods.

If you’re looking for a comic book that is truly grown up, then this collected work belongs on your shelf.  

Brandon Evans is a freelance writer and comic book lover from St. Louis, MO. He is currently working to find his way into the comic book industry. You can find him on Twitter as @writingbrandon

'Calvin and Hobbes was Just the Tip of the Iceberg': David Pepose, Jorge Santiago talk Spencer & Locke 2

Spencer & Locke Vol. 2 #1 is out 4/24/2019 and can be pre-ordered now at your local comic shop.

By Harry Kassen — Those who were paying attention in April of 2017 were treated to one of that year’s best books. Spencer and Locke—by writer David Pepose, artist Jorge Santiago, Jr., colorist Jasen Smith, and letterer Colin Bell—was an introspective, high octane thriller that answered the unlikely question “What would you get if you crossed Calvin and Hobbes and Sin City?” Now, two years later, the team is reuniting to tell another story about Spencer, Locke, and now, Roach Riley, a new character inspired by Beetle Bailey. David Pepose and Jorge Santiago, Jr. join us to talk about working together, creating the series, and what’s to come in Volume 2.

Batman’s Bookcase (BB): You cite Calvin and Hobbes and Sin City as your influences for Spencer and Locke. What about those called out to you as needing to be combined?

David Pepose (DP): When I first had the idea of writing a comic of my own, I was really into mashup music at the time—weird but fun combinations like Nine Inch Nails meets Call Me Maybe—and I thought to myself, what would a mashup comic look like? Classic Frank Miller was the starting point for the series, since his work with John Romita, Jr. on Daredevil: The Man Without Fear really stuck with me growing up—but then I thought, what could be the weirdest thing we mash up with that body of work, that would still stick the landing?

A lot of the first ideas I came up with felt more like shock for shock value’s sake—which might get you some attention at the outset, but isn’t really a sustainable foundation for a long-lasting readership, y’know? It was only when I thought of Calvin and Hobbes that the whole story clicked into place—I thought about a beat-up cop, grinning wildly in the rain, holding a stuffed animal in his hands. What’s the story with that guy? What kind of home life must he have had, to hold onto an imaginary friend well into adulthood? That’s when I started thinking about childhood trauma, mental illness and PTSD, which became the bedrock of what Spencer & Locke was truly about.

BB: David, what about Jorge’s work made you want him for this project? And Jorge, what about this project made you want to work on it?

Jorge Santiago Jr. emotive artwork from Curse of the Eel.

DP: Jorge’s portfolio immediately impressed me because not only were his action sequences fluid and exciting, but you could really feel the emotion he gave his characters. It was Jorge’s art that really helped sell our initial concept, because he allowed us to play this story as humane and empathetic rather than something over-the-top or hyper-exaggerated.

Jorge Santiago Jr. (JSJ): David’s email came at the right time when I was about to graduate from SCAD Atlanta. I was already interested in the crime fiction and crime comics at the time, and was planning my own mash up of crime stories with horror when David approached me, and it seemed like it’d be fun, so I took a shot at it.

BB: Whose idea was it to have the flashbacks drawn as a Bill Watterson pastiche? Was that always the plan or did that come later?

DP: Yep, that was always the plan—Ed Brubaker and Sean Phillips did a similar effect in Criminal: Last of the Innocent, and I thought it was a smart play that could be pushed even further, to remind readers of our influences and reinforce that shift in time. The flashbacks also let us lull readers into a false sense of security with this instantly familiar style—we wanted to weaponize their nostalgia, building up their expectations before flipping everything on its head.

A Bill Watterson pastiche from Spencer & Locke Vol. 1.

JSJ: David wanted those in there from the start, although I’m a huge supporter of using art to tell the story in comics. I feel like a lot of stories, noir ones included, rely a lot on captions to tell the story, and I think that in a story like this, letting the art clue the reader in at key points is essential to an immersive read. Our flashbacks let us avoid a lot of captions that set scenes, so it lets us tell a story without being overly redundant or confusing our readers on what they’re looking at.

BB: There’s a lot of storytelling in the colors, especially in the contrast between panels in full color and panels in black and white with color backgrounds. What’s your process with Jasen (Smith, colorist) for working out what those are going to look like?

JSJ: Generally I don’t really try to lead Jasen too much when it comes to the colors. I will ask for some things if I feel it might help or if I have something in mind that I would like to try, but I trust Jasen to do what he’s on the book to do. My focus is on keeping the panels clear and distinct so Jasen has an interesting but fun canvas to paint on.

Jorge Santiago Jr. artwork with Jasen Smith colors.

BB: I’ve read the first issue of the new series but for our readers, what’s changed since we last saw our heroes?

DP: When we reconnect with Spencer and Locke, we’re going to learn that things have not been great for them since they solved Sophie Jenkins’ murder. Locke finds himself suspended by Internal Affairs following the sizable body count he left in the last arc, which puts both his career and his bid for custody of his daughter Hero in jeopardy. But even more importantly, Spencer and Locke are finding themselves what might be considered an existential crisis - they faced all of Locke’s childhood tormentors and dealt with them about as decisively as humanly possible… so why doesn’t Locke feel any better?

Unlike what Hollywood action movies might try to sell you, catharsis doesn’t come from the end of a gun - and given that Spencer is just a figment of Locke’s subconscious, Locke’s inner turmoil means his partnership with Spencer has become fraught with tension and restlessness. Just because Spencer and Locke confronted their past doesn’t mean they’ve necessarily moved past it - they’re going to have to figure out how to live with their scars, because the world won’t necessarily tolerate their violent brand of crime-fighting.

JSJ: I think the scope of the world has changed with second volume. The view in volume one is limited to Locke and his horrible family, but with volume two, the lens pulls back so we can see more than just a brutal household. The city is more alive in our volume two, and I think that will be immediately clear with the increasing number of cast members and with a villain that literally has come from across the planet to make sure the world hears his message.

BB: The end of volume one very easily could have been the end of the whole story. What made you guys come back? Was this always part of the plan or did you just find that the story was calling you back?

DP: The hardest part about the first Spencer & Locke was not telling anyone our secret—that parodying Calvin and Hobbes was just the tip of the iceberg, and that the plan was to take the Fables-style shared universe approach across the funny pages for volume two. That escalation felt really organic to me, and let us play with the world and raise the stakes in such an interesting way—when I was reading the comics section as a kid, these varied comic strips were all on the same page, so why not put them in the same universe?

But the other thing was, I felt like there was still things left to be said about Locke and his unique journey, ways that we could continue to subvert action movie tropes and tell a deeper story about how we cope with the scars that life gives us. We had so many fans tell us they wanted to see more of Spencer and Locke’s adventures, and even more importantly, we had readers who were themselves survivors of abusive households tell them how much our story meant to them. It’s hard to not want to continue when you get feedback like that.

BB: How does it feel coming back to this world? Is it weird to be working on this again or does it feel like you never stopped?

DP: Honestly, I feel like I’ve been in Locke’s headspace for the better part of five years now, but it’s always fun to discover new things about these characters, or to try a different angle we haven’t seen before. It’s been actually kind of freeing to expand Locke’s world, particularly seeing him interact with foils like Spencer, Roach, Hero and Melinda — each of these characters reveals something different about Locke, which in turn makes the world around him feel that much more vibrant and well-realized.

JSJ: It isn’t so much weird to be coming back, but it’s more that I’ll get to have another chance to show these characters grew or didn’t grow during the events of volume one. I hope that readers understood that in Locke isn’t the typical action movie hero where he gets a happy ending; to Locke, he doesn’t deserve one, so to follow this character around and depict his struggle with his delusions while still trying to be a good person is interesting. I think Locke still has room for change, and unfortunately for him, it’s coming whether he’s ready or not.            

Roach Riley is to Beetle Bailey as Spencer and Locke are to Calvin and Hobbes.

BB: The first volume obviously took some liberties but it took all of its inspiration from Calvin and Hobbes. What’s it like bringing in a new character (Roach Riley) from outside that world and adding him to the world you have?

DP: The biggest challenge for me writing Spencer & Locke 2 was making sure that we built up Roach as a villain who feels as three-dimensional and complex as Spencer and Locke themselves—and honestly, I’m incredibly proud of what we came up with. Roach is very much Locke’s dark mirror image—while Locke had Spencer to help him cope with decades of trauma, Roach has withstood just as much horror and suffering in a much more accelerated time frame. The sole survivor of his platoon overseas, Roach has come back as a relentless killing machine, an apostle of pain who’s looking to spread the good word to as many people as possible.

The thing about Roach is he isn’t just a physical threat—he has a twisted philosophy behind his actions, a sort of nihilistic worldview that if you squint in the right way, might just make a weird sort of sense. The battle between Locke and Roach is just as much a war of ideas as it is a physical conflict, and watching the sparks fly between them really is the highlight of the book.

BB: Roach Riley continues the trend of having flashbacks done in a more classic cartoon style. What went into the style choices for his flashbacks?

JSJ: I tried to study and metabolize the style of Mort Walker’s Beetle Bailey and make it work for me in a way. These style changes are usually the first thing people notice when they open the book, and what I’m glad about so far, is that not too many people feel like they were drawn by someone else, which would be the worst thing. With these and the Watterson-esque flashbacks, my goal is to create a hybrid style of my own and theirs because if it looks like someone else drew them, then it might confuse the reader on what they’re looking at. I remember a few years ago, I read a superhero comic that had an ad for a candy bar in a comic style similar to the art of the comic and it confused me for a minute. This was what I was hoping to avoid, and also just straight up ripping off the art of classic cartoonists, because that would have been the height of disrespectful.             

Mort Walker’s Beetle Bailey comic strip.

Mort Walker’s Beetle Bailey comic strip.

BB: Is there anything you guys changed about your style or approach for this volume? Were there any things from the first volume you were unhappy with that you changed for part two?

DP: Just by virtue of the high concept, we wanted to do everything bigger than before - while the first Spencer & Locke was more of an intimate psychological thriller, Spencer & Locke 2 gets to play out Locke’s psychodrama across an entire city. Whereas the first series felt like Memento, this sequel gets to be more like The Dark Knight or The Empire Strikes Back—the stakes and scale are larger, but we still work to keep these larger-than-life situations personal to our characters.

One of the biggest changes to our sequel is also our supporting cast—in addition to Roach as our big bad, we also get to follow the members of Locke’s surrogate family. I think Locke’s new love interest, Melinda Mercury, is particularly important representation, as a woman and a person of color whose investigation into Roach’s mission will cause some major shake-ups down the line. Locke’s young daughter Hero also plays a big role in our sequel—she’s graduating to more than just a hostage, but a character with her own agency and her own direction. While Spencer and Locke’s unique dynamic is the engine that drives our story, I’d argue that Hero is the heart.

JSJ: I’m definitely glad that now that the focus is off of Locke's family and onto the world at large, we can show a wider cast of different people and build up characters that wouldn’t have fit in the first volume. Like, we have almost a whole issue dedicated to Melinda and Hero this time around, and that might be my favorite issue of the bunch. When I write my own comics, I tend to make the casts mostly women and people of color, so volume two was definitely more in my wheelhouse, although there's still a lot of action that is definitely not in my wheelhouse.

I also wanted this book to be more visually rich than the previous one. With the comic coming to focus on Roach and him being a broken mirror of Locke, I got to play with some really fun visual imagery and symbolism that I hope people will enjoy. I think that Spencer and Locke, as well as Calvin and Hobbes in a way, are really two faces of the same coin. In S&L, Spencer is Locke's nurturing and caring side, while Locke is the practical, cynical side which more represents how he sees the world. I think that having that duality in a main character is interesting, and portraying that struggle of Locke deciding which voice he should listen to as the world burns around him will make this book much more unique of a read compared to our first volume. Also, I put references galore to some of my favorite stories and fans of Resident Evil 2 will notice something around issue two but definitely in issue three and four. See if you can find them all!

BB: Now that you've done Calvin and Hobbes and Beetle Bailey, what funnies character(s) would you guys want to tackle next?

Gary Larson’s The Far Side.

DP: Ha, that would be telling! I'll tell you this—if there's enough demand for Spencer and Locke 2 to justify getting us a third volume, I have not one, but two iconic strips I'd love for us to play with next. We have a long plan in mind here, so call your local comics shop and tell them you want to preorder volume two—because if you thought what we've done to Calvin and Hobbes and Beetle Bailey was wild, you ain't seen nothing yet…

JSJ: I don't know, we kind of cover a bunch in volume two that I'm not sure how we could give them more time or more love. Maybe FoxTrot? I always loved it as a kid, so maybe that would be a fun one to interpret. Or The Far Side, something weird.

Spencer and Locke Volume 1 is available from comic shops and bookstores. The first issue of Volume 2 releases on April 24th but can be preordered now at your local comic shop using these codes: FEB191309 (Jorge Santiago, Jr. Main Cover), FEB191310 (Maan House Variant), or FEB191311 (Joe Mulvey Variant).

Check out this preview from Spencer & Locke Vol. 2 #1:

Harry Kassen is a college student and avid comic book reader. When he’s not doing schoolwork or reading comics, he’s probably sleeping. Catch his thoughts on comics, food, and other things on Twitter @leekassen.

REVIEW: Livewire #3, Amanda McKee faces a far greater danger than anything physical

Livewire #3 is out 2/13/2019.

By Zack Quaintance — Three issues into its run, Livewire is now among my favorite superhero comics (right up there with Bendis’ Superman and Immortal Hulk). This book just has such a great combination of honest characterization from writer Vita Ayala, kinetic and clear artwork from Raul Allen and Patricia Martin, and distinct yet connected chapters. Indeed, all three issues in this series so far have had different conceits, with clear thematic throughlines fostering a sense of unity.

Livewire is, in other words, a fantastic monthly comic. Livewire #3 sees our heroine still depowered, on the run, and known pretty much the world over as a war criminal. See, in this past summer’s Harbinger Wars 2 event, Livewire essentially turned off all the electronics in the United States to save her team from slaughter and oppression at the hands of malicious actors within government. This action, which seemed justified on its surface, had the end result of killing a horrific number of innocent people, from folks with pacemakers to hundreds on commercial planes.

In this issue, Livewire escapes to a safehouse before being hunted down by Pan, whom she has known since childhood under Toyo Harada within the Harbinger Foundation (readers needn’t know this bit of continuity to enjoy the series). The majority of this book is consumed by de-powered Livewire and Pan in combat, but the fisticuffs take a backseat, so intense is the discourse between the characters. Allen and Martin’s artwork is among the best in comics right now, and it makes for engaging activity as the argument between the two characters steadily raises the emotional stakes.

Pan and Livewire have a sibling relationship, and they spend the issue arguing as siblings do. This sort of complex discord between siblings is familiar territory for Ayala, who has told similarly-compelling stories about brothers and sisters in some of their best comics, particularly in their series with Vault Comics, Submerged. It’s all in here—the resentment, the rehashing of the past, the accusations of favoritism, the struggle to reframe history—all the well-worn maneuvers from real life sibling rivalry appear, compelling as can be.

What really makes Livewire #3 a white knuckle read, however, is the emotional threat poised to the lead character. In issue one, we saw Amanda McKee run through her status quo on the run, in issue two we saw her suffer physically at the hand of oppressive captors. In this issue, we see her honestly face down the severity of what she’s done in full, forced to do so by Pan’s accelerated empath abilities, which can essentially transfer memories from one person to another. Livewire, as we know, is a hero who believes in her fight and good intentions. That core component of her identity faces down a major threat here.

What Ayala does that’s so impressive is use this setup—the hunt, the character history, the transferred memory, the fistfighting—to illustrate the price for aggressive actions, asking whether regardless of how righteous or justified one feels, if aggression is ever the answer. In other words, can you be as right to fight back as Livewire was, and still find yourself suffering culpability for damage beyond your perception? Fighting a winning fight, even when you’re 100 percent correct, is still fighting, and maybe the nature of aggression is such that we can never truly anticipate how it afflicts the world.

That’s what I took from Livewire #3, and it’s an especially poignant point these days, when the difference between being right and productive has been so thoroughly muddied.

Overall: Livewire is a grounded book with high stakes, grand ideas, and terrifying threats, and in its pages, Ayala, Allen, and Martin are fearlessly addressing everything from Amanda’s intentions to her results to the impact of the wars she’s waged. This comic is, simply put, compelling stuff. 9.6/10

Livewire #3
Writer:
Vita Ayala
Artists: Raul Allen with Patricia Martin and Scott Koblish
Letterer: Saida Temofonte
Publisher:
Valiant Entertainment
Price: $3.99

Check out our reviews of Livewire #1 and Livewire #2!

Check out more comic book thoughts in our reviews archive.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

REVIEW: Mark Millar's The Magic Order #6 pulls a fantastic trick on the audience

The Magic Order #6 is out 2/13/2019.

By Bo Stewart — It’s somewhat of a rare treat to see a writer as established as Mark Millar manage to surprise his audience. I have to admit, before reading The Magic Order, I thought I’d seen every trick Millar was capable of pulling. In fact, I even thought I’d figured out the ending to The Magic Order itself, and my prediction was that this book’s ending would be abrupt. The double-sized finale The Magic Order #6, however, subverted my expectations at every turn. This is, simply put, an exciting and emotional story, and like all good magic tricks, it has plenty of surprises for its audiences as the creators saved the best for last.

Really, every issue of this series has been packed with twists, making this book a page turner in every sense. This is a story about family and what people are willing to sacrifice for love. It’s a little difficult to discuss this issue in detail without veering into spoiler territory, but trust me, you won’t see this ending coming either. It wraps a neat bow on everything we’ve seen before while also leaving the door cracked just enough for a potential sequel (the end says End of Book One...so there could be more coming).

So then, let’s talk a little about the format of The Magic Order. Up until I reviewed The Magic Order #5 in December, I was under the assumption that this was an ongoing book. How could it not be? The premise is brimming with amazing characters, wondrous feats of magic, and endless possibilities to explore. Once I learned it would end with #6, I felt as if we were being denied a closer look at a world I wanted to spend more time in. It is worth noting that the forthcoming Netflix series will help assuage some of this, but even the adaptation the streaming giant will provide aren’t enough to replace the simple desire that I want more comics. Not just a little, a lot more.

In many ways, though, the restraint keeping the series to just these first six issues should be commended. All too often in comics, similar limitations aren’t utilized and the narrative suffers as a result. This is a tight, briskly-paced adventure where every issue justifies itself by being essential to the story.  It’s just a gorgeous book that weaves a tale among the very best of Mark Millar’s many comics.

Overall: The Magic Order far exceeded my expectations left me wanting many more adventures with these characters in this fantastic world. It belongs among the very best of Mark Millar’s prolific career. This comic isn’t merely good—it’s great. 9.0/10

The Magic Order #6
Writer:
Mark Millar
Artist: Olivier Coipel
Colorist: Dave Stewart
Letterer: Peter Doherty
Publisher: Image Comics
Price: $3.99

For more comic book reviews, check out our review archives.

Bo grinds for the Man by day so he can create comics by night. He is the lesser half of the Stewart Brothers writing team and can be found on Twitter and Instagram @stewart_bros

REVIEW: Electric Warriors #4, a surprising character dies

Electric Warriors #4 is out 2/13/2019.

By Zack Quaintance — Since its start, Electric Warriors has had one of the most interesting concept of any DC comic in recent memory. A six-issue miniseries, this book is set in a future timeline called the Cosmic Dark Age, which takes place after Jack Kirby’s Great Disaster, which eradicated civilized society on Earth and gave rise to characters like O.M.A.C and Kamandi. This time period is, essentially, a bridge between that age and the far more utopian future belonging to the Legion of Superheroes. In Electric Warriors, planets no longer war with each other...instead they send representatives—the titular Electric Warriors—to battle in tournaments organized by the Gil’dishpan aliens that settle militaristic conflicts by proxy. As an extra (and poignant wrinkle) Earth is the only planet with two champions—human and anamorphic—because its population, as usual, can’t get along.

On the surface, the entire system seems like a better one than actually going to war. In Electric Warriors #4, however, the plot picks up on a cliffhanger leftover from Electric Warriors #3, and we start to see what that story implied—that the logistical workings of this battle system are far more sinister than the surface representations of them imply. Essentially, the organizers of the peaceful system are taking the fallen and butchering their bodies for amusement at drunken parties for the galaxy’s elite.

This plot concept was hinted at in #3 and is fleshed out further here in Electric Warriors #4, and I absolutely love it as a smart bit of misdirection. On its surface, this miniseries looked to be another mediation on Earth not being able to find unified peace, with a question about whether violence for some negates the luxury of peace for the vast majority...and now it pivots every so slightly to become a treatise on class warfare, implying as it does that forever war is waged for benefit to and amusement of the .1 percent. It is, in other words, never the hands of the truly privileged that end up with a society’s blood on them, no matter the system.

It all makes for a compelling comic, one that reads exceedingly well in monthly issues. In addition to these larger overarching themes, writer Steve Orlando is spinning a rich narrative here, complete with characters keeping secrets from each other, characters having affairs, and a gentle union between characters to solve a mystery, a mystery we as an audience know the answer to (Firestorm is the Lord Preceptor). This is Orlando telling his best superhero story (with the possible exception of his fill-in run on Wonder Woman) since his breakout work on Midnighter a few years back, and he’s armed with the absolutely stunning creative team of imaginative artist Travel Foreman and colorist Hi-Fi.

The last bit I’ll say—without tipping into spoiler territory—is that this issue features a surprising death, a true rarity during an era of superhero comics where market forces and corporate interests make so many plot twists impermanent and telegraphed months before they occur. This book being set in a relatively unexplored era with all-new characters gives it liberties that feel utterly refreshing. It’s not to be missed.

Overall: With its fourth issue, Electric Warriors remains one of DC’s best comics. This issue packs a surprising death, more insight into what’s really happening with the story, and a deepening of the already rich dynamics between characters. In an era where superhero comics can feel staid and predictable, Electric Warriors is anything but. 9.6/10

Electric Warriors #4
Writer:
Steve Orlando
Artist: Travel Foreman
Colorist: Hi-Fi
Letterer: Travis Lanham
Publisher: DC Comics
Price: $3.99

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

REVIEW: Fearscape #4, venture deeper into the mind of a failed writer

Fearscape #4 is out 2/13/2019.

By Zack Quaintance — I don’t entirely know what’s up in Fearscape. So, before reading Fearscape #4, I went back and re-read this series from its start, seeing if I’d missed any clues. I came back with a few things, but on the whole, I didn’t develop great theories about what’s happening or why. Certainly not any I’m confident enough to lay out here, dear readers (sorry, I really did read a whole lot of Fearscape today).

Before unpacking my re-read, let me say this is a strong ambitious comic. Artist Andrea Mutti and colorist Vladimir Popov’s designs are top-notch, as is their delineation of the Fearscape from reality. There is (likely intentional) confusion over meaning, but it is always clear when a character is fantastical or real, unless it serves the story to blur lines. Writer Ryan O’Sullivan does impressive work maintaining the insecure pretentious voice of faux-literary luminary, Henry Henery. I’ve tried complex voices like his myself—maintaining a consistent tone for four issues is truly impressive.

Now, on to my re-read. Two ideas stand out in this idea-dense comic. The first is the tearing down of usual story structure. The second is the culpability of readers in stories, ie if I’m not turning pages, nothing happens to characters, like Schrodinger’s fiction. The many references to these thoughts make me suspect disorientation is by design, and the real villain of this comic is stories in the first place, especially those of literary figures who thrive on validation for cleverness.

Interior artwork from Fearscape #2.

Conversely, there are ample references here to the learned reader versus the casual reader. The learned reader is, presumably, someone with a handle on what’s happening and how various meta-fictional touches are being deployed. This person maybe even knows why. The casual reader, meanwhile, is someone yearning for the predictable comfort of a Campbell hero’s journey, a story about a person—good or bad—who wants something, struggles, and emerges changed...often for the better. In Fearscape, the casual reader is derided by Henry Henry, perhaps more than anything (which is saying a lot because this guy derides all damned day).

The book is without question succeeding on disregarding conventions and discomforting casual readers. What remains to be seen, however, is if it uses that to tell an engaging story that raises questions about the art life and—in a broader sense—the human condition. To me, Fearscape #4 feels like a deepening psychological nightmare, a trip into the mind of a writer riddled with anxiety and imposter syndrome and desperation, having spent his career compartmentalizing personal ambitions while translating other work.

There are, however, elements that suggest a further skewing of reality...Henry not having parents but being Arthur’s ward, Arthur and his alzheimer's, Henry Henry telling us he’s dead. These suggest a deeper story, one I have not yet figured out but remain absolutely determined to experience.

Overall: Fearscape #4 is another strong issue of a meta-fictional comic about how it feels to have unfulfilled literary aspirations. This comic remains a must-read for English majors and literary dabblers, anyone who has taken a creative writing workshop or read canonical novel in a coffee shop and daydreamed about their name on its cover. 8.8/10

Fearscape #4
Writer:
Ryan O’Sullivan
Artist: Andrea Mutti
Colorist: Vladimir Popov
Letterer: Andworld Design
Publisher: Vault Comics
Price: $3.99

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

REVIEW: Friendo #4 keeps searching for the absurdity ceiling of extreme capitalism

Friendo #4 is out 2/13/2019.

By Zack Quaintance — Around halfway through Friendo #4, our heroes (maybe that’s not the right word) are listening to local news radio describe their exploits as they drive a shiny red convertible through the desert. The radio essentially sums up the status quo, which has shifted seismically since Friendo’s first issue. It’s a nice storytelling device, one that does a good job taking stock of both where we are and how crazy Friendo has gotten. At one point, the voice on the radio says: Whole saga’s turned into this Looney-Tunes three-ring circus if you ask me.

That’s a pretty accurate summation, really, for writer Alex Paknadel’s plotting of Friendo, but I think there’s also subtext about the book’s central theme: that late-model capitalism has gone so off the rails, that we maybe don’t realize how bananas life has gotten in this country. The voice continues: The guardrails are gone, man. It’s all just a big joke now. There’s nothing between us and the jagged rocks below. I had to just hang my head for a moment, because got-damn.

This thematic ground has been well covered throughout Friendo. So much so I think the central thrust of the book is showing its audience we’re maybe not even at rock bottom of all this, that with a society so thoroughly dominated by sales, marketing, corporations, etc., things can and will always get crazier, get more manipulative and exploitative. That there is, in effect, no end, no upper ceiling to the limits of greed inherent to unbridled capitalism. This story, in essence, is slowly upping the malarkey on its pages to match the point it’s making about our lives. If it’s all a big joke, the radio voice posits, then how are we supposed to know when to stop laughing?

Whether I’ve phrased it that way or not (I haven’t), this is a crisis that has shaped my life for a decade, first while coming of age during the recession, again while clawing toward some sort of financial balance, and now while working multiple day jobs and passion pursuits with big questions looming, like: will it ever be enough? Will I ever be able to afford a house? Would it be nuts to have a child? This all adds up to Friendo—as I’ve written in pretty much all my reviews—being a different, more realistic sort of horror story.

As this is the fourth straight issue that has posited such questions (albeit previously with less intensity), this begs the question of whether this comic is at risk of feeling repetitive. I certainly don’t think so. Part of why has to do with the nature of the plot being about limitless absurdity, about extrapolating extreme ideas to new places. It’s not repetitive because the same ideas are being push juuuuust a bit further every week, stretching into new ground. The second reason Friendo #4 succeeds is it’s so well told by its creators.

Jerry, pictured here in Friendo #3, has seen better days, but Simmonds art is looking mighty fine.

Paknadel’s scripting is hilarious (Not kinky, just sad), and Martin Simmonds art has accelerated, packing more into panels as the plot calls for it, augmented fantastically by Dee Cunniffe’s vibrant colors. Another thing Simmonds has done well is the evolving design of the humanized marketing hologram Jerry, who has become more unhinged, more gory and grindhouse and sinister just as his user, Leo, has become sloppier and rundown and frazzled. There’s a two page spread in this issue, filled with art conveying the changes afflicting them both, with Leo chomping a donut as Jerry (with a hole blown in him and guts visible) climbing the wall like a feral demon. The spread is interspersed with detailed shots and Taylor Esposito’s clean lettering, all coming together in a visual—and a comic—that really lingers.

Overall: Friendo #4 continues searching for the absurd upper limits of unrestrained capitalism and still doesn’t find it. Whenever this book seems to reach a new extreme of exploitation, greed, or dehumanization, it pushes it just a bit further, finding new and scarier ground. Simply put, do not miss this comic. 9.2/10

Friendo #4
Writer:
Alex Paknadel
Artist: Martin Simmonds
Colorist: Dee Cunniffe
Letterer: Taylor Esposito
Publisher: Vault Comics
Price: $3.99

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

REVIEW: Gideon Falls #11 stirs horror with more unpredictable developments

Gideon Falls #11 is out 2/13/2019.

By Jarred A. Luján — I’m not going to pretend like I’ve read everything Jeff Lemire has ever written. I’ve read some of his Big 2 work, but only a little of his independent stuff, including his recent Hit-Girl run. Andrea Sorrentino is a similar case, in that before Gideon Falls I’d seen some of his stuff for Marvel and DC, but otherwise, I couldn’t say I devoutly followed his releases. So when Gideon Falls launched, I only picked it up because of a recommendation on Twitter from Marvel writer Matthew Rosenberg.

Just shy of a year later, I haven’t missed a single issue of this book. There are few better examples of why than this month’s issue, Gideon Falls #11.

So many of Gideon Falls’ horror aspects come from Sorrentino’s willingness to take chances with the way he lays his artwork out. The art in this issue, for example, ranges from traditional panel layouts, to pages with a cyclical panel system, to a page that’s entirely upside down, to make-shift panels scrawled throughout splash pages, to back-to-back-to-back double spread pages. When things really begin to come undone here, Sorrentino’s artwork lets the page come undone as well. Allowing it to feel as disjointed and unnerved as our characters do has consistently set Gideon Falls apart from other horror comics.

One of my favorite parts of Gideon Falls has also been the pacing. Lemire has only given us bits and pieces of this intricate plot, and every big influx of information is countered with new ground that makes readers aware of how little they actually know. Lemire is giving the audience pieces to the puzzle, sure, but he’s still withholding how those pieces connect. At 11 issues in, I still have no clue where this story is going, and, just like Sorrentino’s art, that is part of what makes this book so horrifying to me: there is no safety in the prediction of the narrative. As a reader, you are immersed in the protagonists’ stories by knowing only as much as they do. This issue, following what was likely the biggest issue of the run so far, pulled back the curtain on the workings of the Black Barn only to reveal that there are many more curtains. Lemire giveth, Lemire taketh away.

The next chapter of Gideon Falls releases in April, giving us all a month to try and figure out what the hell is going on…but if the past is any indication, I have a feeling we’ll fail at that.

Overall: This issue is as frightening as it is dizzying. There is so much going on in this series, and readers don’t yet know how deep into the mysteries and the story they’ve gone. This is a horror book in a class of its own, and I highly recommend doing yourself a favor and getting caught up with it. 9.0/10

Gideon Falls #11
Writer:
Jeff Lemire
Artist: Andrea Sorrentino
Colorist: Dave Stewart
Letterer: Steve Wands
Publisher: Image Comics
Price: $3.99

Jarred A. Luján makes comics, studies existential philosophy, and listens to hip-hop too loudly. For bad jokes and dog pictures, you can follow him on Twitter.

ADVANCED REVIEW: Little Bird #1 is an imaginative, and powerful debut...think Saga or God Country

Little Bird #1 is out 3/13/2019.

By Zack Quaintance — Little Bird #1 is one hell of a debut comic, a likely contender best #1 comic of the year. I know we’re only halfway through the second month, but is so good that I’m confident in saying that. Little Bird #1 is the type of immersive story you pick up, blink, and realize you’ve read the whole thing without stopping, without even considering putting it down. So yes, it’s very good, and I highly recommend comics fans read it.

I could stop there, but (obviously) the lot of the comics reviewer is such that I’m here to also explain why. With Little Bird, it’s fitting to start with a discussion of the art. Ian Bertram’s phenomenal linework and sequential storytelling is the first thing that grabs reader attention, as well as the biggest factor in why the story feels so immersive. A big question I had by the end of it was who the hell is Ian Bertram and why have I not yet heard of him?

Well, mostly because Bertram has done a handful of superhero stories, some webcomics, and, perhaps most recently, a six-issue 2016 miniseries for Dark Horse Comics called House of Penance written by Peter Tomasi about the Winchester House in Northern California (which I obviously missed). He’s not a total unknown, but he’s far from a major name comics. I predict that will change once Little Bird finds the audience it deserves. Bertram’s work here is incredible, as singular as it is gorgeous.

His linework is the wavy, detailed style I associate with Frank Quitely (and others who came after him, like Jon Davis-Hunt or Ramon Villalobos), and his designs for everything from characters to clothing to genetically-enhanced bodies to the fiery floating nun woman (you read that right) to buildings—I could continue but I’ll stop and note everything is rendered with an ideal balance of intricacy and imagination. There are touches here of Moebius and Jodorowsky, of Terry Gilliam’s Brazil, Fiona Staple’s designs in Saga, the overblown carnage of that one big fight scene in Kill Bill, and the list goes on. Bertram’s keen visuals coalesce to create something all its own, augmented and made possible by the vital rhythm section of Matt Hollingsworth’s colors and Aditya Bidikar’s lettering. All three deserve much credit.

Darcy Van Poelgeest—a first-time comic book writer with a background in film—gives the top-tier art much to work with via his scripting. I was particularly impressed with how compressed and dense Van Poelgeest’s story felt. Often times for creators from other mediums—especially film—there is a tendency to decompress comics, as one might a storyboard. Van Poelgeest, however, packs more into his first three pages than some new creators would an entire opening arc, immediately justifying why comics are being use to tell this story. The first line is poetic, the first pages rich with expository details that don’t feel forced. The child character (the titular Little Bird) is an automatic means of engendering sympathy, while a militaristic speech clues us in to the world’s high stakes.

This is an advanced review, though, so I’m hesitant to get more specific. I’ll just say that the level of world-building and imagination on display is strong, conveying grandiose vision while using the main character as an anchor to keep readers from drifting into disorientation. There are ample twists and many unpredictable reveals.   

If I have a small qualm, it’s that I think the full story needs to justify the gruesome violence that occurs here (there are hints it will but we still need to wait to see if the story delivers). Also, I know this is silly, but I’m salty about it only spanning five issues. I know I know, and I appreciate creators who have a specific vision...but hey, maybe Little Bird will be such a success that it will get expanded, rendering its first lineprophetic, This doesn’t end here. Not like this.

Overall: A nigh-perfect debut, by the end of Little Bird #1 I found myself already melancholic that the series is only five issues. Simply put, if Little Bird continues this high a level of storytelling, we’ll all have to mention it in conversations about Image’s creator-owned resurgence, right alongside Saga, Wicked + Divine, God Country, etc.. This is one fine comic. 9.8/10

Little Bird #1 (of 5)
Writer:
Darcy Van Poelgeest
Artist: Ian Bertram
Colorist: Matt Hollingsworth
Letterer: Aditya Bidikar
Publisher: Image Comics
Price: $3.99
Release Date:
March 13, 2019

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

Top Comics to Buy for February 13, 2019

By Zack Quaintance — You know it’s a strong week for new comics when we expand our top choices to six slots and still have to bump Amazing Spider-Man, Superman and Thor (three absolute favorites in these parts) down to the Others Receiving Votes section. But hey, too many great comics is one of those good problems to have, and we vastly prefer that to the alternative.

This is a great week, really, for readers of all tastes. There’s another pair of new idea-dense comics from Vault, the continuations of some of the best superhero runs today, and a new series from one of the industry’s funniest satirists. It’s the type of Wednesday that reminds me why I invest myself so thoroughly in the weekly comics grind: there’s just no other medium that’s so urgent, profilify, or tonally and thematically varied. It’s a beautiful thing.

Now, onward to the comics!

Top Comics to Buy for February 13, 2019

*PICK OF THE WEEK*
Wonder Twins #1
Writer:
Mark Russell
Artist: Stephen Byrne
Letterer: Dave Sharpe
Publisher: DC Comics - Wonder Comics
Price: $3.99
Exiled from their home planet, alien heroes Zan and Jayna must navigate life as teens on Earth at South Metropolis High School, where they're even bigger outsiders than the typical awkward young adults. Under the watchful eye of Superman, the brother and sister pull monitor duty at the Hall of Justice as interns, while also trying to overcome the pitfalls of Zan's brash confidence and Jayna's shy but streetwise persona. If you think you know the Wonder Twins, think again-this book takes the form of the unexpected.
Why It’s Cool: Mark Russell is really at home with old Hanna-Barbera properties, making him an absolutely amazing choice to revive the old Super Friends characters, the Wonder Twins. Doing this property right is a tall order. There’s just so much that can go wrong, but Russell has shown a propensity in the past for taking those ideas—a serious take on The Flintstones, on Snagglepuss, etc.—and hitting them out of the park. This could be his finest work yet, playful and self-aware and relentlessly delightful. It’s a blast to read. DC Comics doesn’t make wry fun of itself often, and I wouldn’t really want them to, but when it’s done this well, it’s something really special.   

Criminal #2
Writer:
Ed Brubaker
Artist: Sean Phillips
Colorist: Jacob Phillips
Publisher: Image Comics
Price: $3.99
"THE LONGEST WEEKEND": Archie Lewis was the artist's artist in his heyday, although that's not what he's famous for. He's famous for being a nightmare to work with-and dangerous. So when an old assistant is forced to chaperone his one-time mentor to receive his lifetime achievement award, well... let's just say things don't go well. As always, CRIMINAL contains back page art and articles only found in the single issues.
Why It’s Cool: Has it been a month already since the excellent new Criminal series started? Wow, that went fast, but hey, I’m not one to complain that the best partnership in comics is back. The first issue was as immersive and authentic as one would expect from the Brubaker-Phillips all-time great crime comics pairing. This book, now on its eighth volume, just seems to get better the more its creators return to this world, the more they broaden and hone and expand upon the tone of these stories. This newest volume is no exception.
Read our review of Criminal #1.

Fearscape #4 (our review)
Writer:
Ryan O’Sullivan
Artist: Andrea Mutti
Colorist: Vladimir Popov
Letterer: Andworld Design
Publisher: Vault Comics
Price: $3.99
After the tragic events of the third issue, the villainous Henry Henry finds himself... No! The advertising copy provided here by the publisher will not do! The events of our third chapter (please refrain from calling them issues) are hardly tragic. Our brave hero bested two villains, yet his reward is to be libeled against in marketing copy? -HH
Why It’s Cool: There are more than a few creative types among those of us who read monthly comics obsessively (which is presumably the core readership of this website...though we’ve—shockingly!—not had it in our budget to conduct a focus group just yet). This is a book, meanwhile, that calls to and calls out creative types on their every last insecurity, unspoken jealousy, pretension, etc., mining it all for great fantasy/horror concepts. This issue might be construed as a turning point, and, like all those that have come before it, it’s an absolutely must-read comic.
Read our reviews of Fearscape #1, Fearscape #2, and Fearscape #3.

Friendo #4 (our review)
Writer:
Alex Paknadel
Artist: Martin Simmonds
Colorist: Dee Cunniffe
Letterer: Taylor Esposito
Publisher: Vault Comics
Price: $3.99
Thanks to an obscure piece of legislation, Jerry and Leo are now above the law. As they rob big-box stores up and down the west coast with The Manufacturer's blessing, their violent exploits are livestreamed to millions of disaffected consumers who've been told "no" one too many times. Beginning to tire of their new status as folk heroes, Jerry and Leo's final heist takes a brutal turn when corporate assassin Zaj Xek the Cremator gets them in his sights.
Why It’s Cool: As with the rest of Vault Comics’ current slate—Wasted Space, Fearscape, These Savage Shores, etc.—Friendo is an unpredictable comic dense with ideas that have much to say about 2019 America. It’s also one of today’s best creator-owned comics, an ever-evolving story that goes to new and terrifying places every week. I’ve written this in all my reviews (and will likely do so again in the near future) but the real shocker with this story is how at first blush it seems like total sci-fi but then starts to seem increasingly likely as you delve into its horrors. Check back later this week for a full review!    
Read our reviews of Friendo #1, Friendo #2, and Friendo #3.

Livewire #3
Writer:
Vita Ayala
Artists: Raul Allen with Patricia Martin and Scott Koblish
Letterer: Saida Temofonte
Publisher: Valiant Entertainment
Price: $3.99
On the run! Fleeing from more than just the law, Livewire's about to find out whether she has the strength to survive on her own in a world that hates and fears her, with only her memories of better days to rely on... but if she's not careful, even those can be snatched away by the mercenary hunting her down!
Why It’s Cool: We have loved both installments of Vita Ayala’s and Raul Allen/Patricia Martin’s new Livewire book so far, and the third issue is no exception. There’s something really special happening in this comic, arguably making it the best Valiant series since Divinity (last year’s Secret Weapons one-shots not withstanding). This issue is a sort of bottle issue that sees the central protagonist engaging in a nakedly honest way with an antagonist during a prolonged bout of combat. It’s a kinetic and poignant way to get across many ideas without slowing the story’s pacing at all, and I absolutely loved it. I won’t say much more past that for risk of spoilers.
Read our reviews of Livewire #1 and Livewire #2.

Magic Order #6 (our review)
Writer:
Mark Millar
Artist: Olivier Coipel
Colorist: Dave Stewart
Letterer: Peter Doherty
Publisher: Image Comics - Netflix
Price: $3.99
This explosive miniseries climax is a high-octane magical battle of good versus evil, as the remaining Magic Order wizards make a last stand against Madame Albany and the forces of darkness. Family bonds are tested, blood is spilled, and black magic threatens life as we know it.
Why It’s Cool: Magic Order #6 marks the end of Mark Millar’s first full series since signing his landmark multimedia deal with Netflix, and it’s been one hell of a way to launch a partnership. Like *insert your favorite action film here* with wizards and witches, Magic Order is an exciting high-stakes take on magical tropes, illustrated beautifully by Olivier Coipel with Dave Stewart colors. Simply put, this is a gorgeous book with one of Millar’s always-sharp concepts at its heart, and we’re excited for the finale (and also wondering if there might be more story on the way in this world eventually…).
Read our review of Magic Order #5.

Top New #1 Comics

  • Age of X-Man: NextGen #1

  • Army of Darkness: Bubba Ho-Tep #1

  • Avengers: No Road Home #1

  • Hit Girl Season 2 #1

  • Marvels Annotated #1

  • Savage Sword of Conan #1

Others Receiving Votes

See our past top comics to buy here, and check our our reviews archive here.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

COMIC OF THE WEEK: Red Sonja #1 is a great start from an impressive creative team

Red Sonja #1 is out 2/6/2019.

By d. emerson eddy — Since 2005, Dynamite has been producing some entertaining comics out of the Red Sonja property. From the straightforward high adventure sword and sorcery stories of Michael Avon Oeming, Mike Carey, Mel Rubi, Richard Isanove, and Comicraft—reminiscent of what Dark Horse were doing with sister-property Conan at the time—to the most recent run largely from Amy Chu, Erik Burnham, Carlos Gomez, Mohan, and Taylor Esposito, which mixed a trip to the real world in with some more traditional stories. Some stories have been better than others, but the creators curating Dynamite's output have been doing so very well. Which brings us this new fifth volume, tapping Mark Russell, Mirko Colak, Dearbhla Kelly, and Hassan Otsmane-Elhaou. It's something traditional, but subversive.

Over the past few years, Mark Russell has made a name for himself reinventing and reinterpreting classic properties like The Flintstones, Snagglepuss, and The Lone Ranger, taking the core of the characters and building sociopolitical commentary and satire out of them. He does so here again by framing the tale in the traditional garb of expansionist violence in Red Sonja's kind of iron age setting. The evil empire is there, the guiding prophecy for actions, and the downtrodden poor nation crowning Queen Red Sonja to save them; all the usual set pieces for this kind of fantasy story, but there's an absurdity to the Zamoran Emperor in his quest, trickery in the Hyrkanians getting Sonja to the throne and foisting their problems on to her. That humor, that jab at how this society works within the trappings of the genre, elevates this to something above just a good sword and sorcery tale.

Bringing the story to life is Mirko Colak, who through Brothers Dracul, Kingsway West and Unholy Grail has proven time and again that he's well suited to depicting the grit and heaviness of an unkempt, uncivil world mixed with horror and fantasy, fulfilling what you'd expect of the visuals of a Red Sonja or Conan comic. Dearbhla Kelly aids this look well, largely painting the world in earthy tones, keeping everything relatively dusty and dirty, save for the Emperor in purple and Sonja's hair, setting them apart visually from the landscape. Staying true to that fantasy aesthetic, aside from looking gorgeous, is also one of the reasons why the humor works. Since the artwork is playing this straight, the more absurd riffs in the dialogue and events stand out better.

Rounding out the creative team is Hassan Otsmane-Elhaou, whose lettering here, in Shanghai Red and The Lone Ranger, is quickly becoming a standout. The sign of a good letterer is usually not noticing them, letting them provide a subtle backbone for the story. When you get too flashy, the lettering can overpower the art and distract from the storytelling. Otsmane-Elhaou has been utilizing effects, changes in fonts, word balloon & dialogue box shape, size, and color in ways that overall enhance and enrich the types of stories being told in a fashion that reminds me of Todd Klein and Gaspar Saladino.

Overall, I was very impressed by this new first issue of Red Sonja. It works on that surface level of being an entertaining sword and sorcery tale, and if that's all that you want out of it, you'll still be pleased. But Russell, Colak, Kelly, and Otsmane-Elhaou are also starting what looks like a deeper story that plays with those traditional story elements in new and humorous ways.

Red Sonja #1
Writer:
Mark Russell
Artist: Mirko Colak
Colorist: Dearbhla Kelly
Letterer: Hassan Otsmane-Elhaou
Publisher: Dynamite
Price: $3.99

Check out more of d. emerson eddy’s Comic of the Week feature on our Lists Page.

d. emerson eddy is a student and writer of things. He fell in love with comics during Moore, Bissette, & Totleben's run on Swamp Thing and it has been a torrid affair ever since. His madness typically manifests itself on Twitter @93418.

TRADE RATING: Hobo Mom is a quick read destined to linger

Hobo Mom is available now from Fantagraphics Books.

By Zack Quaintance — Hobo Mom, which was released last month by Fantagraphics, is an interesting graphic novel in terms of its construction. Billed as “a cross-Atlantic collaboration” by marketing material, the book was drawn by two cartoonists simultaneously: Charles Forsman (The End of the F***ing World, which was recently adapted by Netflix) and Max de Radigues (Bastards, which won a prestigious prize at the Angoulême International Festival of Comics), a pair of as literary comics makers as we have today. In fact, de Radigues was recently featured in the seminal literary journal, The Paris Review.

I’m not entirely clear on what the working relationship must have been like. Technology makes it so that collaborators—regardless of what bodies of water stand between them—can pretty seamlessly work together as if they’re in the same room. So, I assume the work was done digitally and it just went from there. What’s more interesting to me is that the book reads on its surface as if it were done by one artist. To my eye, at least. I read a lot of comics, and I couldn’t tell where Forsman’s work stopped and de Radigues’ began. My presumption is that the vast majority of readers will process this work that same way.

The story itself is as literary and character-driven, as understated and as focused on the smallness of a normal life with normal pains as the hybrids of the artists’ backgrounds would suggest. There is, of course, a plot conceit that makes this story worthy of narrative, that being the titular Hobo Mom, who has left her daughter and the father of her daughter for a transient life in Northern California’s Marin County, a gorgeous coastal area rich with temperate weather and redwoods just north of San Francisco (I live in nearby Sacramento and go hiking in Marin several times a year).

The plot involves the mother returning to the family, and the complicated and intense emotions such a return engenders. These emotions are all played out by the storytellers excellently, with subtle notes and quiet, well-illustrated visuals. The daughter does not know her mother, although we are given the impression that the bond between them is one easily rekindled, even if it’s never stated. The scenes between the two of them—the moments of tentative embrace, the strange appearance of a grown woman’s body in a home that has never had one—are among the most heartrending not only in this book but in all of comics so far this young year, up there with the likes of First Second’s excellent coming of age OGN, Bloom.

Hobo Mom wisely avoids the reductive character pratfall of casting any of those involved as a clear villain. The easiest impulse for most will likely be to resent the feckless mom for her abandonment. Narratively, I think our culture is trained to always always always respect those who stay. We’ve just read and watched and even lived years of stories that suggest most situations can be salvaged if we put in the work. To be certain, there is a bit of that sentiment in this graphic novel. The father is not cast as abusive or even emotionally distant. He’s an almost-aggressively normal man, who spends his days working as a locksmith, eating lunch in his truck as he drives from home to home, dabbling loosely in the lives of others as he finds ways for them to let others in or cast their own irreconcilable situations out.

The titular Hobo Mom prepares to see the pre-teen daughter who no longer remembers her.

A key scene involves a brief conversation between the father and a woman for whom he changes the locks. In the course of his work, they strike up conversation—it’s a small town this story takes place in, wherein the residents seem well-known to each other—and she tells the father about her own marital discord. It’s an organic conversation, one that leaves readers with the vague notion that there doesn’t have to be blame for these sorts of deteriations, that family and children and forging a life are all messy business, that things must pivot, wall must go up. That when someone leaves, the previous status quo is not one that can ever be returned to.

The central idea within this story has to do with perspective, with disparate notions of what constitutes happiness. The book is not interested in lecturing its readers about what they should want. Instead, it explores the tragic nature of humanity’s inherent disability to pinpoint what exactly is best for ourselves as well as those around us. There is never so much as a moment questioning intent. Even the father at his angriest seems to understand his partner’s condition, even if he’s not happy about it, and this to me is the greatest strength of Hobo Mom, the creative choice that makes it feel so authentic.  

It’s a poignant tale for a cultural time in which notions of family are evolving, certainly within our North American culture and I’d presume within Europe as well. The fact that these two cartoonists were able to collaborate on such a cogent story certainly speaks to that. In the end, Hobo Mom is a slow and aching story that ends on a hopeful, if uncertain note. I believe the role of the best fiction is to leave us with more questions than answers, and this book certainly does that. It’s a quick read, albeit one likely to linger in the minds of the audience for many months, especially with those of us who have ever considered whether total freedom—regardless of the cost—would be a happier state than our current daily responsibilities.   

Hobo Mom
Writers/Artists:
Charles Forsman & Max de Radigues
Publisher: Fantagraphics Books
Price: $14.99
Released: January 8, 2019

Past TRADE RATING installments have focused on Green Lantern: Earth One, Sara, and The Unbelievable Andy Kaufman.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

The Saga Re-Read: Saga #27, our story hits its halfway point

Saga #27 was originally released 4/8/2015.

By Zack Quaintance — Whoa whoa whoa whoa whoa...we’re officially at the halfway mark of our Saga re-read project! For those who don’t know, this project sees us re-reading one issue of Saga each week from now through #54. The idea is that once we finish, the book will hopefully be back from it’s one-year (minimum) hiatus, and we can all just pick right back up with it, possessing as we will a better understanding of all that has come before.

You can find older installments of the Saga Re-Read project here. If you still want to get in on this, I think a little time and determination could catch you right up, enough to join us next week as we move past this halfway point, anyway. This week finds us in the middle of a story arc, with the family still separated and the creators (obviously) building toward a reunion eventually, though maybe later rather than sooner. The individual elements will tell the story better though, so let’s get moving!

Onward!

Saga #27

Here it is, the official preview text for Saga #27, which was first released back on April 8, 2015. Kind of fun how these dates are ever so slowly catching up with us as we move forward in this thing, right? So yeah…

Poor Marko.

Oof. Now that doesn’t tell us much, does it? It’s a bit ominous, though as we’ll see later it gets more ominous, especially for the aforementioned poor Marko. Combine this little teaser text with the cover, and this was probably a pretty scary issue to open, although I think in this phase of the story I was maybe operating under the assumption our core characters were untouchable, which they largely were for many issues. Onward to the individual elements!

The Cover: This cover’s pretty good, and, really, could maybe stand as a movie poster if this arc were to be turned into a movie. I really like the rendition of Hazel’s face, looking pensive as she continues to grow toward a better awareness of her and her family’s situation. The other elements—Marko floating in space and the icy planet—don’t work quite so well for me, but I like the whole much better than parts, especially knowing as we do that Marko and Hazel have been untethered from each other. The little doll in the other corner of the page is slightly heartbreaking.  

**WARNING: This issue’s first page is maybe not entirely safe for work.**

NSFW - The First Page: I wonder if they made a conscious choice to divide all of this arc’s first pages into panels, because here it is yet again, differing from the vast majority of the series. What is, however, familiar, is the salacious nature of what’s happening in the story: here we get a flashback of Marko and Alana having sex (fairly graphically) during her pregnancy. It’s obviously a flashback, given that Alana is not pregnant, and, perhaps, more consequentially, our central couple has been acrimoniously separated throughout this arc.

The Surface: That aforementioned flashback culminates with Marko confessing to Alana that he hit a woman he was with before, which really seems to cast what happened last arc with the groceries in an entirely different light...until Marko admits that it happened when he was seven years old and the girl was hurting his pet. Still, the point is made—Marko has and has long-had anger issues that can culminate in violence, even if his anger is mildly justified. Meanwhile, we get another flashback of Marko, fighting in the war. It’s all framed in the context of Marko spiraling back through past memories due to a bad batch of drugs, and it really makes for a more interesting story than it would have if we were just bouncing through the past because it was convenient for the author. Though it doesn’t leave all that much room for subtext.  

The Subtext: There wasn’t that much subtext in this issue—sure, the first scene is hallucinatory, but the Alana vision comes out at one point and demands to know why Marko did what he did—but a lot of what the comic is doing is pretty clearly laid out for us. If there is subtly to this string of vignettes, it’s the overall effect of leaving us with a portrait of Marko’s anger as it has manifested through his life, complete with the (often justified) reasons he acted the way he did as well as with the subsequent regret. It’s a powerful issue, knowing what we know now about where this anger-regret cycle of actions ultimately take him. It’s almost as if this story is making a case against half measures, although I’d be shocked if that were ultimately the case.

The Art: More typically amazing linework here from Fiona Staples. What caught my attention more than anything was her work on the character of Ghus, who to this point has been pretty much entirely adorable. In this issue, though, Staples gives him range, and the effect is powerful in the plot and also pretty funny when you pull it out of context. Check out the panel below.

The Foreshadowing: Really, this entire issue could be considered foreshadowing in a certain light. Foreshadowing what? Well, Saga #54, and why it hurts so bad, of course. I’d mostly forgotten this exploration of the exact causes and effects of Marko’s anger issues, and if nothing else, I’m really glad this issue gave me a chance to re-visit. It really frames his character arc in a different light, maybe even helping me come to grips a bit better with what eventually happens. Phew, I’m getting worked up all over again, so I’ll end now...

Saga #27
Writer:
Brian K. Vaughan
Artist: Fiona Staples
Letterer: Fonografiks
Publisher: Image Comics

Check out past installments of our Saga Re-Read.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

Best Comics of January 2019: A disparate bunch

By Zack Quaintance — There was a weird start to the year, what with the first Wednesday of 2019 coming the day after a holiday. There was also this thing going on in January, wherein DC Comics had more books than usual due to not shipping any at all on the fourth Wednesday of December, which was itself the day after Christmas. So yeah, it felt like it took a week or two for the comics-availability world to sort of jog back into its normal form.

With that in mind, I—as usual—still struggled a bit with narrowing my sections down to their usual number of selections: 10 for Shout Outs and 5 for the Best Comics of January 2019. I won’t go into the gruesome details, but I without question had to get rid of some books that it absolutely hurt me to cut. Thus is the life of a volunteer comic book website editor, though. All in all, I’m super happy with the books that landed on our list, and I hope you find some of your favorites here too.

So then, what are we waiting for? Let’s get to the comics!

Shout Outs

I’m stealing this from my friend Kirk on Twitter, but with Saga on hiatus, Monstress is my Saga. This is true first in how much I look forward to/enjoy the comics, and in how well-done and immersive they are. Monstress launched a new arc this month with Monstress #19.

Speaking of well-done and immersive, Kelly Sue DeConnick and Robson Rocha’s burgeoning Aquaman run continued this month with Aquaman #44, which was even better than the previous issue. This feels like superhero comics by way of DeConnick’s creator-owned opus with Emma Rios, Pretty Deadly. That’s a very good thing.

Meanwhile at Marvel, shout out to Jason Aaron and Mike Del Mundo’s Thor #9, which got me excited as all get out for the upcoming War of the Realms. More on all of this in the next section (oooo, cryptic!)...

And now back to DC! One of my favorite comics from that publisher is The Terrifics, which has really taken a major step forward in recent issues. The Terrifics #12 from Jeff Lemire and Viktor Bogdanovic was the book’s best yet, featuring several all-time great modern Plastic Man moments.

On the indie tip, I’m absolutely loving the Kyle Starks and Chris Schweizer collaboration Mars Attacks, which is using a touching father-son relationship and a classic hero’s journey structure to breath life into this licensed franchise I know little to nothing about.

On to properties I do know something about (aren’t you just living the segueys today?). Archie 1941 #4 was just as fantastic as the rest of this series (I have a feeling you’ll see this book back here next month—ahem), feeling both true to history and its iconic characters.

Are you looking for low-key the most disturbing series in comics? Well then, let me just point you to Black Crown’s, The Lodger, which had its best issue yet with this month’s The Lodger #3. Black Crown editor Shelly Bond said this at SDCC when announcing the title, but in crime comics one name is above the rest: the Laphams.

Another sublimely-disturbing comic (a seguey again!) is Immortal Hulk. This month saw the release of Immortal Hulk #11 and #12, a storyline in which the Hulk goes to hell and the book remains utterly alone as Marvel Comics’ current best.

I’ve made it no secret for a while that Mark Russell is one of my favorite new comic writers, and he’s most-certainly doing his thing this month with Lone Ranger #4. This book has the complex societal commentary that has long-defined Russell’s work, with a better sense of suspense than any of his previous comics.

Warren Ellis continues to re-imagine characters he’s been writing for years in the context of 2019. In The Wild Storm #19, this story introduces the group of these characters with the widest appeal: The Authority. Even if you don’t care about/like that group, though, this is just a straight-up great comic that begs to be read.

Best Comics of January 2019

Walk Through Hell #7.jpg

5. A Walk Through Hell #7
Writer:
Garth Ennis
Artist: Goran Sudzuka
Colorist: Ive Svorcina
Letterer: Rob Steen
Publisher: AfterShock Comics
Garth Ennis is as consistent a writer as we have in comics and has been for many years. While his new WWII story with TKO Studio, Sara, is grabbing the most attention from comics fans, readers would do well not to sleep on his AfterShock Comics title, A Walk Through Hell. This is a scary book with a patient storytelling tact and a lot to say about our times. What else do you want?

In this issue, the full scope of Ennis and co-creator Goran Sudzuka’s ambitions continue to become clearer. This has been a disturbing mystery story from the start (albeit one that seemed like it might tip into overly grim territory). And that has all continued, but now we’re seeing more commentary about our times. What I continue to find most impressive about this series, however, is the way it somehow manages to both make ample use of flashbacks while also remaining rooted in the present. It’s great stuff, from both a reader’s and craft student’s perspective.

4. Action Comics #1007
Writer:
Brian Michael Bendis
Artist: Steve Epting
Colorist: Brad Walker
Letterer: Josh Reed
Publisher: DC Comics
Earlier this week, site contributor (and all around great guy) d. emerson eddy choose Action Comics #1007 as his pick for Comic of the Week, noting as he did that Brian Michael Bendis’ ongoing Superman saga was one of his favorite things at DC Comics. I absolutely 100 percent agree with this. As eddy notes, it often feels like a light shining from their superhero offerings. This is even true of this individual issue, which launches a new storyline that presumably involves conspiracy.

Moreover, this issue is a must-read for any long-time superhero fan because of a landmark conversation that takes place between Lois Lane and her father. All of it is illustrated by espionage comics master Steve Epting, with Brad Anderson colors. Simply put, this is just all-around strong comic book-making.

3. Avengers #12
Writer:
Jason Aaron
Penciler: Ed McGuinness, Cory Smith
Inker: Mark Morales
Colorist: Justin Ponsor
Letterer: VC Cory Petit
Publisher: Marvel Comics
Hoo man did this comic ever spark a lot of conversation on comics Twitter. On the surface, it sounds like a real chore: Black Panther, the Avengers current chairman, sets about shoring up the team’s new headquarters and its support staff. It’s procedural stuff, but writer Jason Aaron uses it to launch a new concept within the Marvel Universe, which can perhaps best be summed up with Hello Agents of Wakanda, Good Bye Agents of SHIELD!

A central theme to Aaron’s Avengers run has become the transition of America-centric heroes to a more global network of planetary protectors (or at least this stands to become a central theme very soon). As such, the transition from SHIELD, which almost always read as a more fantastical depiction of a combined FBI and CIA, with the Agents of Wakanda is basically perfect, as the latter group culls its membership from all across Marvel continuity, from Gorilla Man to Ka-Zar to some great surprises. Like all Aaron books this one is a slow-burn, well worth it to those willing to invest the time. This one is made even better by the entire Marvel line seeming to acknowledge that yes, this comic is the company’s flagship.

2. Livewire #2
Writer:
Vita Ayala
Artists: Raul Allen and Patricia Martin
Letterer: Saida Temofonte
Publisher: Valiant Entertainment
As I wrote on Twitter immediately after putting this comic down, this young Livewire comic feels like the best X-Men series in years. Valiant’s psiots have long-cribbed parts of the X-Men’s central metaphor, but this is perhaps the purest exploration of it. And writer Vita Ayala with the art team of Raul Allen and Patricia Martin (one of my favorites in the industry) are more than doing it justice.

I often use this column to award long-tenured runs versus the hot new thing. Livewire #2, however, was so good that I threw all of that out the window. It’s a tense, well-told story that really tests its central protagonist. It’s the type of comic that has me eagerly checking the calendar in anticipation of Livewire #3.

1. Ice Cream Man #9
Writer:
W. Maxwell Prince
Artist: Martin Morazzo
Colorist: Chris O’Halloran
Letterer: Good Old Neon
Publisher: Image Comics
We’re getting tight on space here (damn my self-imposed 1,500-word limit!), so I’ll keep this brief. Ice Cream Man #9 massively expanded the scope of this series, simultaneously re-contextualizing everything I thought I knew about this book. I thought this was an anthology series, with a few somewhat random appearances of the titular Ice Cream Man thrown in to heighten the sinister ambiance.

And it is some of that. I’ve read Ice Cream Man #10, and the horror anthology construction continues. This issue, however, adds a layer of multiversal, almost biblical consequence to the book that owes more than a little to the works of David Lynch and Stephen King’s Dark Tower. There are three issues left in this series, and I have a feeling Ice Cream Man #9 is not the last time our perceptions of what this comic really is will be upended.

Check out our monthly lists, plus all of our Best of 2018 coverage, here.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

Welcome to the Age of X-Man Round-Up: Your Guide to Age of X-Man

By Allison Senecal — So! The 10-part weekly series X-Men: Disassembled came, brought Legion and X-Man back to us, and then went, seemingly leaving an X-Men-less Earth-616 in its wake. Regardless of whether you think all ten issues were necessary (I’m on the fence, myself), they certainly succeeded in setting up a comparably more enticing, new era of X-Men comics.

I’m talking specifically about the Age of X-Man event, which started last week and runs through this summer, and Matthew Rosenberg’s new run on the flagship Uncanny X-Men title! AOXM, which consists of six five-part mini-series happening in the same alternate reality, includes a fantastic and diverse slate of rising creators, such as Zac Thompson and Lonnie Nadler, who are showrunning the whole thing. AOXM looks to be a weird, wild riff on Age of Apocalypse, with its own unique aesthetic and premise. As for Uncanny, I’m largely into it because THE NEW MUTANT LADIES (and Havok, I guess) were announced for the main team, but even if you don’t love them as much as I do, I think there will be a lot to love in these comics. I’m hoping even fans disappointed by Disassembled will give one or both a go.

These round-ups, which will be running once a month, will serve as both reviews and as actual honest-to-god round-ups! So you, yes you, don’t have to read absolutely everything if you don’t want to, or maybe you’ll just be titillated enough to try a new series. Either way.

Oh yeah. Cyclops and Wolverine are back, or something! Let’s get the gang back together, eh?

Previously on Age of X-Man

Age of X-Man: Alpha #1
Writers:
Zac Thompson & Lonnie Nadler
Artist: Ramon Rosanas
Colorist: Triona Farrell
Letterer: VC’s Clayton Cowles
Released: 1/30/2019
Imagine a pastel-tinged perfect world populated only by mutants, where the X-Men are revered, the religion is Hope Summers, and every mutant child is cultivated from an early age to value themselves and their powers. Too good to be true, right? Yep. Thompson and Nadler ace plopping us right into this mutant Utopia and following up the warm fuzzies with an immediate sense of unease. Sculpture of the Original Six X-Men? Check, and you heard that right! Six! What? Did you also forget Nate Grey was a founding member of the team? To top this off, the art team perfectly nails the cozy yet sterile Mid-Century Modern vibe, which always makes me at least think of repressed sexuality and TV dinners. Color palette: perfection.

Besides the opening, where we see the new Marvelous X-Men team in action, this is a delightfully quiet world-building issue, which fits the setting and adds to the general atmosphere of cultivated peace, punctuated only by a (purposely) jarring Bishop arrest scene. This is where things get truly gnarly. Jean is re-educated as a result of her and Bishop’s forbidden romance, and X-23 is brought into the team as his replacement. Sense of cultivated peace successfully shattered. Let the Age of X-Man truly commence.

Age of X-Man: Marvelous X-Men #1 (of 5)
Writer:
Zac Thompson & Lonnie Nadler
Artist: Marco Failla
Colorist: Matt Milla
Letterer: VC’s Joe Caramagna
Released: 2/6/2019
Characters: Jean Grey, Storm, X-23, Magneto, Nate Grey, Nature Girl, Colossus, Nightcrawler

Much like Alpha, Marvelous opens on several scenes of serenity, this time domestic and not out in the larger world. Magneto cooking, Nate meditating, Jean reading. Blissful. Even the emergency alerts are tightly managed and seemingly non-taxing for our Marvelous X-Men. There are a few cracks in the facade, though. Nate again appears where he most definitely should not (since when was he a member of Multiple Man’s X-Factor team?) Colossus is painting, but it seems to be Lockheed. Noodle on that heartbreaker. The lowkey best part for me is the palette stays consistent from Alpha to this, and I hope that continues into all the minis. Really lends a cohesive and beautifully muted aesthetic to everything.

Of course, things begin unraveling on what appears to be an otherwise routine mission. Looped throughout the entire sequence is a PA system’s litany of “being alone is harmony“ (and other Nate Grey-isms) and slowly Jean begins to hear a psychic undercurrent of “it’s okay to love “ woven in. Once again, there’s a jarring scene that completely breaks the illusion, but this time it’s X-23 confronting Nate about her mission-interrupting memory of…a sister? After some bonding, Nate admits this is true and they had to be separated, and Laura attempts to attack him before being mind-wiped. During the next day’s leisure activities, Jean again hears the voice from the earlier mission, which turns out to be a psychic resistance rallying call sent by Apocalypse. *Jaws music*

Meanwhile on Uncanny X-Men

Uncanny X-Men #11
Writer:
Matthew Rosenberg
Artists: Salvador Larroca (main), John McCrea (“Wolverine Returns”), Juanan Ramirez (“The Last Blindfold Story”)
Colorists: Rachelle Rosenberg (main and “The Last Blindfold Story”), Mike Spicer (“Wolverine Returns”)
Letterer: VC’s Joe Caramagna
Released: 2/6/2019
Characters: Cyclops, Wolverine, Blindfold, Multiple Man, Layla Miller, Callisto, Chamber, Velocidad

“This is forever.”

This is, simply put, a haunting opening issue. I don’t use that word willy-nilly, but I was in bed for a good half hour thinking about this last night. I tend to dislike the device of telling the same story via different points-of-view, especially back-to-back, but they do it in this issue and it creates a feeling of ever-tightening tension and isolation. All three linked stories are fantastic,  building on each other. I will advise that anyone with suicide triggers should be careful. I feel Rosenberg didn’t make his decisions lightly (though one death was a bit of a throwaway), and I’ve had a couple ugly cries over it, but my two cents are it’s not my business to tell people how to feel when characters die, especially two who are likely favorites to some.

Cyclops is back! And he’s searching for other mutants to join his cause (finding the missing X-Men and fixing everything, because of course), because a world without X-Men is pretty dank. Blindfold eventually finds him and gives a warning. “This is forever.” It echoes through the rest of the issue like a pipe drip you can’t quite pinpoint. Scott hits up other known mutants, including a Chamber-led group in the sewers, and is found by Multiple Man. Jamie warns him about bothering Blindfold, who Scott then finds dead in her home, with the words “this is forever” scrawled next to her. A death-wish leads Scott to an anti-mutant rally and scuffle with Cap, after which he calls attention to himself on national TV and sends a message to other mutants to meet him “where this all began”. Of course he’s ambushed, and saved by Wolverine, leading to a little chills-inducing greeting.

In the next story, events then start from the beginning, this time with Wolverine watching everything from the shadows, and Kid Cable telling him to keep an eye on Scott. Layla Miller tells Logan to find Blindfold if he wants help so he heads down to the sewers where he comes across a rapidly aged Velocidad who tells him Blindfold doesn’t want to be found, of course right before she tracks Logan down and hits him with some ominous conversation. We see the altercation at the end from Logan’s perspective, and his decision to intervene and reveal himself to Scott.

The last story loop belongs to Ruth/Blindfold. We find out she’s won the lottery, getting her out of the sewers, but her powers have been shorting out since the events of Disassembled and she keeps having violent visions. She seems to no longer have a clear concept of past, present, or future. After the previously mentioned exchange with Logan, she draws herself a bath and kills herself, stating she sees she no longer has a future.

Age of X-Man: Alpha #1 provided some STELLAR hooks for the six AOXM miniseries so let’s take a look at what might be next…..

Next Time on Age of X-Man

NextGen.jpg

Age of X-Man: NextGen #1 (of 5)
Writer:
Ed Brisson
Artist: Marcus To
Release Date: 2/13/2019
What is up with that slow zoom-in on Glob’s very haunted gaze? What happens when a bunch of teens and young adults find out not everything is as it seems?

Age of X-Man: The Amazing Nightcrawler #1 (of 5)
Writer:
Seanan McGuire
Artist: Juan Frigeri
Release Date: 2/20/2019
NATURALLY, the handsomest (even without his beard) X-man is a famous actor in this perfect reality. The Cuckoos are his agents. Magma is his stunt coordinator. What could go wrong?

Age of X-Man: The X-Tremists #1 (of 5)
Writer:
Leah Williams
Artist: Georges Jeanty
Release Date: 2/27/2019
Hey, what’s a utopia without a secret police force? *ominous music* Just how much policing do they need to do? Who exactly is Moneta, this new mutant? Why is Bobby wearing suspenders?

Age of X-Man: Prisoner X #1 (of 5)
Writer:
Vita Ayala
Artist: German Peralta
Release Date: 3/6/2019
So where did Bishop go? Here, apparently! What are his fellow inmates in for? What’s up with Dani Moonstar, who is almost definitely in two places at once (here and Uncanny later this month)?

Age of X-Man: Apocalypse and the X-Tracts #1 (of 5)
Writer:
Tim Seeley
Artist: Salva Espin
Release Date: 3/13/2019
Apocalypse?! A GOOD GUY? Basically seems that way….and working with Kitty Pryde? I guess….what the #$%& is going on? Why is he sending subversive psychic messages to everyone?

Allison buys books professionally and comics unprofessionally. You can find her chaotic neutral Twitter feed at @maliciousglee.

REVIEW: Vindication #1 is a realistic comic steeped in shades of gray

Vindication #1 is out 2/6/2019.

By Zack Quaintance — Mining ideas for comic book stories from current events is nothing new. In fact, I’d wager a guess that a vast majority of creator-owned comics these days (as well as much of the corporate superhero fare) excavate their thematic interests from the news. This is one of the qualities I appreciate most about weekly comics—their production times/release schedules make them the storytelling medium best-suited for processing the real world via narrative. It’s a wonderful thing.

The most common route for comics to go is to take the news and steep it in genre, in horror and fantasy and science fiction. But what if the actual news is sufficiently complex and terrifying? What if an injustice has become so severe, so brutal and hard to accept, that adding vampires or aliens or a realm filled with elves would actually waterdown the impact? This is essentially what Vindication #1 posits through its embrace of total realism. Simply put, everything in this comic feels real, from the world to the plot (culled straight from the headlines) to the understated character moments. And I’m not talking real in the sense of something like The Authority or 100 Bullets or Lazarus, all of which—let’s face it—involve plot conceits that are still incredibly unlikely, even if they’re given grounded, logical treatments.

Vindication reads like a snapshot from the real world. Created by Matt Hawkins (who has made similarly-realistic comics in the past with his series Think Tank) and writer M.D. Marie, this is the first of a four-part series about a police detective who “maneuvers the blurred blue line between racism and due diligence in order to do his job.” Police discrimination against young black men is a major problem in society (and has been for some time), brought to a fever pitch in recent years via the acceleration of video technology, specifically the increased ability of citizens to take/share quick videos with mobile phones. An entrenched and polarized debate has risen around the subject (as it has around so many subjects in America 2019), with part of the country demanding accountability for blatant injustices while others denounce the denunciations, essentially telling activists and protestors to lay off the police.

Perhaps most realistically, there is no clear hero in Vindication. The central character actually appears to be a villain, though the audience doesn’t have all the info it needs yet to make a final judgement. Not quite. This hint of ambiguity makes the story feel realistic, allowing the comic to inhabit a space of cold, logical gray, like a well-made documentary. The lead character is Detective Chip Christopher, who at first blush seems prejudiced and maybe even corrupt. He pushes down a newly-exonerated young black man named Turn in the opening scene, going on to claim he was helping Turn up, which we as an audience know to be a falsehood. The detective is just convinced Turn was guilty. What we don’t know—because the comic shrewdly doesn’t show us—is whether the detective is right. We as readers are given only what the detective himself knows, really, a great choice for the narrative. Things get complicated when one of the jurors who convicted Turn is murdered in an incident that mirrors the crime of which he was originally convicted.

It’s a timely story, and writer M.D. Marie and artists Carlos Miko, Dema Jr., and Thiago Goncalves execute it well. The detailed art mirrors the realistic plotting, and the characters are well-defined yet subtle, with a script that works hard to give even bit players depth. I thought the main character’s new partner, Detective Maggie Cruz, was especially intriguing and strong, the way she approached Detective Christopher collegially but with healthy skepticism. Christopher himself is also given touches perhaps aimed at making him more sympathetic—a partner who was killed, friendly relationships with co-workers of different backgrounds, etc. I’m personally viewing Christopher as a villain at this point, but my sense is that the real threat in this story will end up being human fallibility, which is terrifying when applied to something as complex and consequential as the country’s law enforcement system.   

Overall: A realistic comic that lives in ambiguity and shades of gray, Vindication #1 is a scary look at how individuals influence something as consequential as the justice system. 8.6/10

Vindication #1
Created By:
Matt Hawkins / M.D. Marie
Writer:
M.D. Marie
Penciler: Carlos Miko
Inker: Dema Jr.
Colorist: Thiago Goncalves
Letterer: Troy Peteri
Publisher: Image Comics/Top Cow
Price: $3.99

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

REVIEW: Daredevil #1 is a subdued, intriguing start for Zdarsky and Checchetto

Daredevil #1 is out 2/6/2019.

By Zack Quaintance — Of all the major corporate superhero writers in comics, Chip Zdarsky—for my money—is the least predictable. Sure, all good stories have twists, and I’m not saying that I know every move that a Tom King or a Brian Michael Bendis or a Jason Aaron is going to make. Far from it. I do think, however, that I know the overall type of story that those and the other major Big 2 writers are generally interested in telling. I can’t really say the same for Zdarsky.

Zdarsky’s interests as a storyteller are varied and surprising, quite frankly. He’s the guy who took what was essentially a throwaway run on Howard the Duck (2015), one he was probably hired to write more than anything for his sense of humor, and turned out as poignant and heartrending of a story about parenthood as I’ve ever read (in the over-sized and in my opinion seminal, Howard the Duck #2). And sometimes just when you think you know what his books might be about—Oh hey, apparently this Marvel 2-in-One run is a buddy road trip through the multiverse—he swerves and throws you an annual that tells the best story in a decade (include everything Hickman did) about Doctor Doom.

This level of unpredictability is what made Zdarsky such an inspired choice for Daredevil, a franchise that has a long history of teasing out career-best work from some of the most celebrated and idiosyncratic writers and artists in all of comics. Everytime a celebrated Daredevil run ends—be it Bendis/Maleev, Waid/Samnee, Charles Soule and his many recent artistic collaborators—I find myself irrationally thinking, There’s no way the next team can do it this well.   

So, this new run brings two major and intriguing questions: how will this team put its on stamp on this character, and where will Zdarsky’s thematic interests take us as he scripts it? This intrigue was on full display in the first issue of the new run, a debut that didn’t feature standard launch trappings like the introduction of a new villain, a massive status quo change, or some other CBR headline-grabbing snap-flash element, the sort that has come to mark blow-out, new creative team, $5 first issues. Zdarsky, Marco Checchetto, and Sunny Gho’s Daredevil #1 is instead a slow-burning affair built on a relatively simple premise: for a hero like Daredevil, is fatigue and an off-day more dangerous than things like assassins or undead ninjas, and are his own motivations his greatest enemy? This is all perhaps well-travelled ground, but so is most everything in superhero comics, and this creative team has earned full trust that they will bring something new to the ideas and character via their execution.

I should also note that this is the type of debut issue in which the creative team is not yet ready to tip its hand. It wasn’t massively decompressed (at least not relative to other comics these days), but it also didn’t seek to overfill its pages, instead dedicating ample space to flashbacks that telegraphed the role Daredevil’s ubiquitous Catholicism stands to play in whatever crisis is coming (a glimpse of which comes at the tail end of the issue), or his much ballyhooed (at least by the Netflix television show) willingness to thrash enemies severely but not kill them. It was an incredibly well-crafted comic, in everything from the art to the dialogue to the scenes it choose to feature, and with the promise of unpredictably looming so large, it’s one that has me excited.

Really, what is most impressive about this issue to me is the sheer variety of thematic spaces the story manages to traverse, any one of which will make for a rich focus in storylines, issues, or other tales to come.

Overall: A top-notch debut that does everything well while paving many thematic roads moving forward. Writer Chip Zdarsky is often unpredictable, and I’m excited to see the scope of his take. The one thing I can predict, however, is that damn fine comic book-making will be on display throughout. 9.0/10

Daredevil #1
Writer:
Chip Zdarsky
Artist: Marco Checchetto
Colorist: Sunny Gho
Letterer: VC’s Clayton Cowles
Publisher: Marvel Comics
Price: $4.99

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

REVIEW: Wasted Space #6 picks up with all the humor and high ideas from its first arc

Wasted Space #6 is out 2/6/2019.

By Zack Quaintance — Wasted Space #6 is the start of this madcap sci-fi comic’s second arc. It’s been five months since the previous issue, and so I’d like to start a recap. Last we saw the Wasted Space crew—self-loathing former voice of God Billy Bane, future-seeing eyes of God Molly, Billy’s best friend the Fuq/Qil Bot Dusty, and Dusty’s rekindled lover The Fury Qil—Billy had just assassinated a galactic dictator, setting into motion the launch of nukes that might start a war that might end existence...and then a massively-powerful balance-bringing force called Legion showed up to tell him that to save the world he had to kill God.

Phew.

That’s where we left off, that’s the status quo, and it’s a status quo that speaks to the many reasons I love this book (see my Top 10 Comics of 2018). As I’ve written, this is a story that has gotten better with each issue, forging a unique thematic aesthetic (something like Star Wars by way of David Foster Wallace) that enables it to make a point about God, political terrorism, and sex robots...all on a single page. I, for one, am ecstatic it’s back.

One of many moments in this issue that cracked me up.

So then, let’s get to the big question: how does this issue compare to all that came before? Well, I can all but guarantee fans of the series will love its return. This issue, of course, pushes the book in a new direction. It basically had to. There was really no other way to do it, seeing as the first arc’s MacGuffin, Devolous Yam, was killed at the end of the fifth issue. The story needs a new object of pursuit, and, without tipping into spoiler territory here, it definitely gets it.

What’s familiar, however, are the book’s two greatest strengths: it’s humor and its ability to synthesize intense feelings stemming from today’s headlines into space opera adventure. The humor is there right from the start, when Legion (the aforementioned all-powerful balance-bringing force) accidentally Of Mice and Mens an innocent dog and realizes that it is indeed possible to love something so much you start to hurt it. The laughs keep coming as the plot progresses too, especially when the reunited Fuq/Qil bots give into their passions.

The commentary is back as well, and it’s as relatable as ever, feeling like writer Michael Moreci took it right from conversations I’ve had personally about America in 2019. Billy Bane (who is by no means a role model, so take his opinions for what they’re worth) has previously bemoaned his complacency in the order that is tearing the galaxy apart, poignantly saying things like, “With enough drugs I could live with the idea that I only kinda sorta played a role in the galaxy’s downturn….because I was scared, because it was easier to downplay my role in the galaxy’s oppression rather than try to make it better and fail.” Or, “If I believed things could change, well, that would put me on the hook to actually do something.”

In Wasted Space #6, Bane criticizes a devious member of the elite class for virtue signaling in order to craft a progressive image that obscures the true nature of what he does to maintain wealth and power, a list that includes supporting violent radicals in order to create chaos that inspires the masses to fall back in line. “But as long as the plebs keep bickering amongst themselves, the tyranny of wealth pretty much goes unnoticed,” this character says. I gave a solemn nod of heavy agreement after reading this line, and it’s really just one example of poignant writing. As has been the case throughout its run, Wasted Space is dense with complex sentiment, yet never at the cost of its story.

Overall: The best space opera in comics is back, bringing the same high level of humor and commentary with it as its cast of characters embark on a new quest. This is one of my favorite series in all of comics, and I’m happy to say it’s as great as ever. 9.5/10

Wasted Space #6
Writer:
Michael Moreci
Artist: Hayden Sherman
Colorist: Jason Wordie
Letterer: Jim Campbell
Publisher: Vault Comics
Price: $3.99

For more comic book reviews, check out our review archives.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.