INTERVIEW: Writer Ryan Burke talks crowdfunding and his creator-owned book, Coronary

By Jarred A. Luján — Crowdfunding has become a pillar of the indie comics market. Creators of all levels within the industry have realized that while a comic may fail to be picked up by traditional publishers, crowdfunding sites like Kickstarter are a viable method to get work to fans. Despite its rise in popularity, however, crowdfunding isn’t always a fruitful venture for creators.

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Interview with a Letterer: Ariana Maher talks comics’ unsung craft

By Jarred A. Luján — In comics, it is often said that letterers are the unsung heroes of the craft. They’re generally the last hands on the pages, completing it as a narrative art piece, and they’re always the ones most pressed by deadlines. Being a letterer, suffice to say, isn’t exactly an easy gig, and it rarely comes with the credit it deserves.

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INTERVIEW: Liana Kangas on ‘She Said Destroy,’ more

By Jarred A. Luján — If you’re anywhere near the comics stratosphere, by this point you’ve probably heard of Liana Kangas. You’ve seen her art in 2000 AD, or in the Eisner-nominated Where We Live anthology. She spent some time doing the mini-series Black AF Devil’s Dye with Vita Ayala, which was published by Black Mask Studios. Basically, Liana has been…busy.

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INTERVIEW: Danny Lore, writer of Vault Comics’ Queen of Bad Dreams

By Zack Quaintance — Vault Comics’ newest series, Queen of Bad Dreams, launches this week. Like the publisher’s other offerings, this one features a thoughtful and complex concept executed with honed storytelling chops and a fearless eye for narrative innovation. In other words, it’s very…

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Zac Thompson talks THE REPLACER, a new original graphic novella based on a true story from his childhood

By Zack Quaintance — Writer Zac Thompson (Age of X-Man, The Dregs) has a truly powerful new graphic novella due next month, on April 24, to be precise. The work, which is called The Replacer, is illustrated by Arjuna Susini, colored by Dee Cunniffe, and lettered by Marshall Dillon. Set in the 1990s, it tells a story from Thompson’s childhood tinged with horror genre trappings to accentuate the feelings, fears, and events.

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An Interview with the Creators of Image’s Newest Hit Comic, Little Bird

Little Bird #1 is available now.

By Zack Quaintance — Little Bird #1 was published yesterday by Image Comics, marking the debut of one of the most imaginative and madcap new series I’ve come across in some time. As I wrote in my Little Bird #1 review, this is a great first issue comic made with a high level of craftsmanship. Simply put, it’s not to be missed.

I liked it so much, in fact, that I was compelled to learn more about the book’s creators. So, I reached out to writer Darcy Van Poelgeest and artist Ian Bertram to literally ask them who exactly are you people and how did you come together to make something so damn good? They were gracious enough to answer that silly question (along with several others). Their answers are below.

Let’s check it out...

Q: Thank you both so much for your time. I read (and loved) Little Bird #1, and I’m excited to learn more about you and your process. Can I start by asking for those who are unfamiliar...who exactly are you people and how did you come together to make something so damn good? 

DVP: I’m a writer and filmmaker and Little Bird is my first trek into the comics-verse. Ian is by far more interesting than I am so I’ll probably just leave it at that. As far how we met; I sort of want to spin something more interesting than the truth here and tell you that Ian and I met on a dating site or something but the truth is I saw his work online and emailed him. After a few extended conversations and a script it was on.

Ian: What can I say about the one and only Darcy Van Peolgeest. He’s a genius. He’s a gentleman. He’s a warrior and truth teller. He’s pure. He. Is. Batman.

And we met when Darcy reached out to me about 5 years ago with the first concept for Little Bird. We just inspired each other and went from there. It’s been a great trip.

Q: I was blown away by the sheer amount of story packed into this debut comic. I did my best in our review to tell the audience why they should read this book, but before we get into other questions about process, what's the pitch for Little Bird #1 you might give to someone wondering whether they should check it out?

DVP: LITTLE BIRD follows a young resistance fighter who battles against an oppressive American Empire while searching for her own identity. A story about a girl who’s been born into a war she can’t quite understand and her journey to end the war and find out who and what she really is. As long as you’re not easily offended - I’m pretty sure most everyone can find a window into this story or just kick back and enjoy the insanity that we’ve created.

Ian: First off, thank you for such an excellent review. One of the things Darcy and I wanted to do was drop the reader into a fully formed world with just a compass. No map. Why are there insane surreal monsters lurking in the basement of this sci-fi prison? What are their monstrous stories? Darcy and I have our ideas about who they are, but it’s so much more fun to let the reader craft their stories. It’s showing the tip of iceberg. Underneath the waves is a vast Lovecraftian shape dropping away from sight and into the ice deep. 

Q: One of the things I really loved about Little Bird was the interesting pastiche of thematic interests, ranging from nationalism to religion to incarceration to man vs. nature...I could keep going. And I think the same can be said of the aesthetic. Yet it all coheres so nicely. With that in mind, what was the collaborative process like and how communicative were you during the writing/illustrating of this book?

DVP: I think the collaboration between Ian and myself is really at the heart of this whole thing, and we’ve discussed this quite a bit. Coming from film my approach was to have everyone as involved as possible. Not to hand off a script and have it continue down an assembly line but to have the script be a living document from where we all worked. That included getting notes and ideas from Ian to add back into the script or just letting him do his thing on certain scenes. I prefer to discuss as much of it as possible because as a director that’s where I was most comfortable - walking through the scene, seeing how Ian felt about it while getting his ideas and working them in so that he’s adding his own voice in there as a storyteller. This extends to the whole team. Everyone was encouraged to have a voice in this. As far as all the thematic interests... I have a very busy mind.

Ian: Agreed. This really was a true collaboration. We felt like we could try anything, which really opened everything up. Nothing was sacred and nothing was profane. We found our characters and world together. Ha, we really spoiled each other, and there is no going back.

Q: Darcy, as I understand it this is your first comic. How did the creative process for you differ from working in film? 

DVP: Well as I suggested in the last question, it didn’t differ too much in terms of a creative approach. I think in the first issue I tried to do bit more of what I thought it meant to “make a comic” but by the second issue I was able to throw that away a bit (with a lot of encouragement from Ian) and just started working in a way I was more comfortable. That gave Ian more freedom to bring his voice into it as well. Comics are a more intimate format. There’s a creative freedom in working with a small team like this but at the same time being able to achieve something story-wise that would call for a large budget in a film. It was a very freeing experience.

Q: Little Bird #1’s story felt really compressed in a good way to me, a way that’s unique to comics. With only five chapters to work within, how did you both decide what to pack into this first installment, in terms of what to reveal and what to leave for later in the story?

DVP: There’s a lot of comics that would have broken that up into two issues but, and this is maybe a strange thing to say, comics are fucking expensive and we wanted everyone to just get a ton of bang for their buck. It was also important to spend enough time with Little Bird in that first issue so that people become invested in the character. I read a lot of first issues where even though I like a lot of what’s going on; in terms of how the story has been set up, but I don’t give shit about the character so I don’t bother picking up the next one.

And when it comes to deciding what makes it in and what doesn’t… I leave a lot out at times. I’d rather the reader have questions than answers they don’t need. Anyway, I’m rambling. Quick, Ian - say something smart!

Ian: Darcy blew me away by how he was able to pace this book. I would base my pages on his script, and then he would look at the pages I turned in and retrofit the script to the pages. I tried to pack as much visual information into these pages as possible. I wanted to overload readers, and then give them a space to breath. But Darcy brought this to a whole new level. He writes beautifully and the reader knows they are in good hands. Hands that will guide them through a strange and violent world with care.

Q: Ian, I was absolutely floored by the sheer imagination in the artwork, from the clothing to the genetic enhancements we see on some of the characters. I could cite some visual inspirations I thought I saw, but I’d rather just come out and ask: what were some of the works that inspired you in creating Little Bird?

Ian: Thank you! One thing that I did with Little Bird was avoid comics as forms of inspiration. I wanted to have Little Bird be an opportunity to delve into the subconscious and pull out whatever was the most striking. I know there are near infinite numbers of influences floating around down there (every first kiss, every secret, every lie, every death, every dream, every fear, all wrapped in flesh and tentacles and tree bark). I just wanted to see what strange brew would be brought back to the surface. As a general rule anything that made me uncomfortable had to be included. 

Q: Darcy, I guess I’ll ask the same question of you...this is an almost aggressively original world and story, as a writer, were you thinking of any narratives—fictional or otherwise—while scripting this book?  

DVP: I really wasn’t thinking of any existing work unless it was Ian’s. I studied his work and I wrote for him. I treated it as though I work for him and my job is to deliver something to him that inspires him to do great work.


Q: For readers like me who have already finished and loved the first issue, can you tell us anything about what we should expect as Little Bird continues?

DVP: Expect some really gorgeous storytelling from Ian. Expect something vaguely familiar that arrives from a uniquely personal place.

Ian: We definitely keep up the pace as the book goes on. It’s a full tilt ride. Also we really cement the weird physics of the world. Which allows us to experiment with setting and narrative in cool ways.

Q: This comic felt like a bit of a statement for you both within comics, announcing your arrival to broader audiences. I think it’s going to be huge, and, because comics is such a forward-looking medium, I’m already wondering what your ideal follow up projects would be if you had your pick. Anything in mind?

DVP: I’m working on another dream project. I think we tried something interesting with Little Bird and my only goal now is to just push that further. Learn from this experience and make something even more honest, and more fun the next time around. I’m just exploring right now and I’m as curious as anyone to see where it all goes.

Ian: Thank you! I really hope people enjoy reading it as much as we enjoyed making it. Without saying too much there is something next for Darcy and I.

Q: Finally, this is a five-issue miniseries but the world in the first issue seems so vast. What are the chances that this story might extend beyond these first five issues?

DVP: Zack, honestly – we need to speak again when the series is finished!

Ian: Ha, Agreed!

Little Bird #1 is available now from Image Comics.

Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.

'Calvin and Hobbes was Just the Tip of the Iceberg': David Pepose, Jorge Santiago talk Spencer & Locke 2

Spencer & Locke Vol. 2 #1 is out 4/24/2019 and can be pre-ordered now at your local comic shop.

By Harry Kassen — Those who were paying attention in April of 2017 were treated to one of that year’s best books. Spencer and Locke—by writer David Pepose, artist Jorge Santiago, Jr., colorist Jasen Smith, and letterer Colin Bell—was an introspective, high octane thriller that answered the unlikely question “What would you get if you crossed Calvin and Hobbes and Sin City?” Now, two years later, the team is reuniting to tell another story about Spencer, Locke, and now, Roach Riley, a new character inspired by Beetle Bailey. David Pepose and Jorge Santiago, Jr. join us to talk about working together, creating the series, and what’s to come in Volume 2.

Batman’s Bookcase (BB): You cite Calvin and Hobbes and Sin City as your influences for Spencer and Locke. What about those called out to you as needing to be combined?

David Pepose (DP): When I first had the idea of writing a comic of my own, I was really into mashup music at the time—weird but fun combinations like Nine Inch Nails meets Call Me Maybe—and I thought to myself, what would a mashup comic look like? Classic Frank Miller was the starting point for the series, since his work with John Romita, Jr. on Daredevil: The Man Without Fear really stuck with me growing up—but then I thought, what could be the weirdest thing we mash up with that body of work, that would still stick the landing?

A lot of the first ideas I came up with felt more like shock for shock value’s sake—which might get you some attention at the outset, but isn’t really a sustainable foundation for a long-lasting readership, y’know? It was only when I thought of Calvin and Hobbes that the whole story clicked into place—I thought about a beat-up cop, grinning wildly in the rain, holding a stuffed animal in his hands. What’s the story with that guy? What kind of home life must he have had, to hold onto an imaginary friend well into adulthood? That’s when I started thinking about childhood trauma, mental illness and PTSD, which became the bedrock of what Spencer & Locke was truly about.

BB: David, what about Jorge’s work made you want him for this project? And Jorge, what about this project made you want to work on it?

Jorge Santiago Jr. emotive artwork from Curse of the Eel.

DP: Jorge’s portfolio immediately impressed me because not only were his action sequences fluid and exciting, but you could really feel the emotion he gave his characters. It was Jorge’s art that really helped sell our initial concept, because he allowed us to play this story as humane and empathetic rather than something over-the-top or hyper-exaggerated.

Jorge Santiago Jr. (JSJ): David’s email came at the right time when I was about to graduate from SCAD Atlanta. I was already interested in the crime fiction and crime comics at the time, and was planning my own mash up of crime stories with horror when David approached me, and it seemed like it’d be fun, so I took a shot at it.

BB: Whose idea was it to have the flashbacks drawn as a Bill Watterson pastiche? Was that always the plan or did that come later?

DP: Yep, that was always the plan—Ed Brubaker and Sean Phillips did a similar effect in Criminal: Last of the Innocent, and I thought it was a smart play that could be pushed even further, to remind readers of our influences and reinforce that shift in time. The flashbacks also let us lull readers into a false sense of security with this instantly familiar style—we wanted to weaponize their nostalgia, building up their expectations before flipping everything on its head.

A Bill Watterson pastiche from Spencer & Locke Vol. 1.

JSJ: David wanted those in there from the start, although I’m a huge supporter of using art to tell the story in comics. I feel like a lot of stories, noir ones included, rely a lot on captions to tell the story, and I think that in a story like this, letting the art clue the reader in at key points is essential to an immersive read. Our flashbacks let us avoid a lot of captions that set scenes, so it lets us tell a story without being overly redundant or confusing our readers on what they’re looking at.

BB: There’s a lot of storytelling in the colors, especially in the contrast between panels in full color and panels in black and white with color backgrounds. What’s your process with Jasen (Smith, colorist) for working out what those are going to look like?

JSJ: Generally I don’t really try to lead Jasen too much when it comes to the colors. I will ask for some things if I feel it might help or if I have something in mind that I would like to try, but I trust Jasen to do what he’s on the book to do. My focus is on keeping the panels clear and distinct so Jasen has an interesting but fun canvas to paint on.

Jorge Santiago Jr. artwork with Jasen Smith colors.

BB: I’ve read the first issue of the new series but for our readers, what’s changed since we last saw our heroes?

DP: When we reconnect with Spencer and Locke, we’re going to learn that things have not been great for them since they solved Sophie Jenkins’ murder. Locke finds himself suspended by Internal Affairs following the sizable body count he left in the last arc, which puts both his career and his bid for custody of his daughter Hero in jeopardy. But even more importantly, Spencer and Locke are finding themselves what might be considered an existential crisis - they faced all of Locke’s childhood tormentors and dealt with them about as decisively as humanly possible… so why doesn’t Locke feel any better?

Unlike what Hollywood action movies might try to sell you, catharsis doesn’t come from the end of a gun - and given that Spencer is just a figment of Locke’s subconscious, Locke’s inner turmoil means his partnership with Spencer has become fraught with tension and restlessness. Just because Spencer and Locke confronted their past doesn’t mean they’ve necessarily moved past it - they’re going to have to figure out how to live with their scars, because the world won’t necessarily tolerate their violent brand of crime-fighting.

JSJ: I think the scope of the world has changed with second volume. The view in volume one is limited to Locke and his horrible family, but with volume two, the lens pulls back so we can see more than just a brutal household. The city is more alive in our volume two, and I think that will be immediately clear with the increasing number of cast members and with a villain that literally has come from across the planet to make sure the world hears his message.

BB: The end of volume one very easily could have been the end of the whole story. What made you guys come back? Was this always part of the plan or did you just find that the story was calling you back?

DP: The hardest part about the first Spencer & Locke was not telling anyone our secret—that parodying Calvin and Hobbes was just the tip of the iceberg, and that the plan was to take the Fables-style shared universe approach across the funny pages for volume two. That escalation felt really organic to me, and let us play with the world and raise the stakes in such an interesting way—when I was reading the comics section as a kid, these varied comic strips were all on the same page, so why not put them in the same universe?

But the other thing was, I felt like there was still things left to be said about Locke and his unique journey, ways that we could continue to subvert action movie tropes and tell a deeper story about how we cope with the scars that life gives us. We had so many fans tell us they wanted to see more of Spencer and Locke’s adventures, and even more importantly, we had readers who were themselves survivors of abusive households tell them how much our story meant to them. It’s hard to not want to continue when you get feedback like that.

BB: How does it feel coming back to this world? Is it weird to be working on this again or does it feel like you never stopped?

DP: Honestly, I feel like I’ve been in Locke’s headspace for the better part of five years now, but it’s always fun to discover new things about these characters, or to try a different angle we haven’t seen before. It’s been actually kind of freeing to expand Locke’s world, particularly seeing him interact with foils like Spencer, Roach, Hero and Melinda — each of these characters reveals something different about Locke, which in turn makes the world around him feel that much more vibrant and well-realized.

JSJ: It isn’t so much weird to be coming back, but it’s more that I’ll get to have another chance to show these characters grew or didn’t grow during the events of volume one. I hope that readers understood that in Locke isn’t the typical action movie hero where he gets a happy ending; to Locke, he doesn’t deserve one, so to follow this character around and depict his struggle with his delusions while still trying to be a good person is interesting. I think Locke still has room for change, and unfortunately for him, it’s coming whether he’s ready or not.            

Roach Riley is to Beetle Bailey as Spencer and Locke are to Calvin and Hobbes.

BB: The first volume obviously took some liberties but it took all of its inspiration from Calvin and Hobbes. What’s it like bringing in a new character (Roach Riley) from outside that world and adding him to the world you have?

DP: The biggest challenge for me writing Spencer & Locke 2 was making sure that we built up Roach as a villain who feels as three-dimensional and complex as Spencer and Locke themselves—and honestly, I’m incredibly proud of what we came up with. Roach is very much Locke’s dark mirror image—while Locke had Spencer to help him cope with decades of trauma, Roach has withstood just as much horror and suffering in a much more accelerated time frame. The sole survivor of his platoon overseas, Roach has come back as a relentless killing machine, an apostle of pain who’s looking to spread the good word to as many people as possible.

The thing about Roach is he isn’t just a physical threat—he has a twisted philosophy behind his actions, a sort of nihilistic worldview that if you squint in the right way, might just make a weird sort of sense. The battle between Locke and Roach is just as much a war of ideas as it is a physical conflict, and watching the sparks fly between them really is the highlight of the book.

BB: Roach Riley continues the trend of having flashbacks done in a more classic cartoon style. What went into the style choices for his flashbacks?

JSJ: I tried to study and metabolize the style of Mort Walker’s Beetle Bailey and make it work for me in a way. These style changes are usually the first thing people notice when they open the book, and what I’m glad about so far, is that not too many people feel like they were drawn by someone else, which would be the worst thing. With these and the Watterson-esque flashbacks, my goal is to create a hybrid style of my own and theirs because if it looks like someone else drew them, then it might confuse the reader on what they’re looking at. I remember a few years ago, I read a superhero comic that had an ad for a candy bar in a comic style similar to the art of the comic and it confused me for a minute. This was what I was hoping to avoid, and also just straight up ripping off the art of classic cartoonists, because that would have been the height of disrespectful.             

Mort Walker’s  Beetle Bailey  comic strip.

Mort Walker’s Beetle Bailey comic strip.

BB: Is there anything you guys changed about your style or approach for this volume? Were there any things from the first volume you were unhappy with that you changed for part two?

DP: Just by virtue of the high concept, we wanted to do everything bigger than before - while the first Spencer & Locke was more of an intimate psychological thriller, Spencer & Locke 2 gets to play out Locke’s psychodrama across an entire city. Whereas the first series felt like Memento, this sequel gets to be more like The Dark Knight or The Empire Strikes Back—the stakes and scale are larger, but we still work to keep these larger-than-life situations personal to our characters.

One of the biggest changes to our sequel is also our supporting cast—in addition to Roach as our big bad, we also get to follow the members of Locke’s surrogate family. I think Locke’s new love interest, Melinda Mercury, is particularly important representation, as a woman and a person of color whose investigation into Roach’s mission will cause some major shake-ups down the line. Locke’s young daughter Hero also plays a big role in our sequel—she’s graduating to more than just a hostage, but a character with her own agency and her own direction. While Spencer and Locke’s unique dynamic is the engine that drives our story, I’d argue that Hero is the heart.

JSJ: I’m definitely glad that now that the focus is off of Locke's family and onto the world at large, we can show a wider cast of different people and build up characters that wouldn’t have fit in the first volume. Like, we have almost a whole issue dedicated to Melinda and Hero this time around, and that might be my favorite issue of the bunch. When I write my own comics, I tend to make the casts mostly women and people of color, so volume two was definitely more in my wheelhouse, although there's still a lot of action that is definitely not in my wheelhouse.

I also wanted this book to be more visually rich than the previous one. With the comic coming to focus on Roach and him being a broken mirror of Locke, I got to play with some really fun visual imagery and symbolism that I hope people will enjoy. I think that Spencer and Locke, as well as Calvin and Hobbes in a way, are really two faces of the same coin. In S&L, Spencer is Locke's nurturing and caring side, while Locke is the practical, cynical side which more represents how he sees the world. I think that having that duality in a main character is interesting, and portraying that struggle of Locke deciding which voice he should listen to as the world burns around him will make this book much more unique of a read compared to our first volume. Also, I put references galore to some of my favorite stories and fans of Resident Evil 2 will notice something around issue two but definitely in issue three and four. See if you can find them all!

BB: Now that you've done Calvin and Hobbes and Beetle Bailey, what funnies character(s) would you guys want to tackle next?

Gary Larson’s The Far Side.

DP: Ha, that would be telling! I'll tell you this—if there's enough demand for Spencer and Locke 2 to justify getting us a third volume, I have not one, but two iconic strips I'd love for us to play with next. We have a long plan in mind here, so call your local comics shop and tell them you want to preorder volume two—because if you thought what we've done to Calvin and Hobbes and Beetle Bailey was wild, you ain't seen nothing yet…

JSJ: I don't know, we kind of cover a bunch in volume two that I'm not sure how we could give them more time or more love. Maybe FoxTrot? I always loved it as a kid, so maybe that would be a fun one to interpret. Or The Far Side, something weird.

Spencer and Locke Volume 1 is available from comic shops and bookstores. The first issue of Volume 2 releases on April 24th but can be preordered now at your local comic shop using these codes: FEB191309 (Jorge Santiago, Jr. Main Cover), FEB191310 (Maan House Variant), or FEB191311 (Joe Mulvey Variant).

Check out this preview from Spencer & Locke Vol. 2 #1:

Harry Kassen is a college student and avid comic book reader. When he’s not doing schoolwork or reading comics, he’s probably sleeping. Catch his thoughts on comics, food, and other things on Twitter @leekassen.