Drawn From Perspective: Thumbs #5 is a sneaky Dark Knight Returns successor

By J. Paul Schiek — I’ll always have a special place in my heart for the sort of classic-but-wholly-unintelligible books, like Frank Miller’s Batman: The Dark Knight Returns. Apart from the appealing premise of an aged and tired Bruce Wayne returning from retirement, the book is probably better known for its (at the time, at least, if not now) envelope-pushing visuals. Bearing that in mind, I had had an itch in the back of my head each and every time I picked up an issue of the Sean Lewis-penned Thumbs, with art by the incomparable Hayden Sherman. Or, indeed, when I picked up a previously read issue for a second glance or full immersion. While comprised of its own characters and settings, and festooned with its own directions and ideas, Thumbs, to eschew any undue comparisons, is not the logical successor to DKR…it is actually a usurper that steals its throne entirely.

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Drawn From Perspective: ‘Every single line is there for a reason’, praise for Sean Lewis, Hayden Sherman’s THUMBS

By J. Paul Schiek — There are really three ways to read a comic book. Probably the most prevalent is as a form of entertainment. The second is in the name of didacticism itself, wherein one hopes to gain much the same insight to the human condition that they would get from a classic or even contemporary literary novel. Thirdly, there’s a group who read comics simply to have an experience. It’s not that entertainment and didacticism aren’t experiences in and of themselves, but this third group is looking for something that really absorbs readers, pulling them down to the very surface of the world the story is describing.

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Comic of the Week: Thumbs is a brilliant level up by the creators of The Few

By d. emerson eddy — These days it feels like practically everyone is a gamer. Whether it's on a console, PC, or mobile device , we all seem to be playing something. Even businesses have apparently been working in a gamification process for workplace activities, if reports on Amazon practices are to be believed. Indeed, the widespread popularity and acceptance of gaming seems to have permeated Western culture, with all eyes turned to coverage of announcement conventions like E3 and what feels like every kid on the planet playing games like Fortnite, Overwatch, Team Fortress 2, Playerunknown's Battlegrounds, and old stalwarts like Call of Duty and Battlefield.

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REVIEW: Clankillers #1 by Sean Lewis & Antonio Fuso

Clankillers #1 is dark and gritty in way readers might not expect.

By Zack Quaintance — Clankillers #1 is a gritty comic, but not in the way you might think. It’s not gratuitous nor extreme. There are violence and hints of sex, some nudity, but any violence is unfortunate for all, any sex utterly bleak and without any glamor or romance. Essentially, Clankillers is gritty in a way that feels real in tone and emotion, so much so the book’s imagery lingered with me for days.

It feels real in how cruel its king is (Padraig the Grotesque), how calloused the child protagonist/narrator has become, how fearful and supplicant the king’s subjects are in his presence. Yet, bits of supernatural Celtic folklore float amidst the story (which is set in feudal Ireland), failing to amaze or even captivate Clankillers’ cast, so comfortable are they with banshees and goddesses existing nearby.

It’s this nonchalance I found so haunting. In one scene, protagonist Finola and her best friend the orphan Cillian play with a severed idiot’s head, obviously not for the first time because Finola remarks: This one’s got good bounce to his noggin. In another scene, she launches into a harsh summary narration about her world...This dark fucking world we live in. Only one thing you can do in the face of it all...be darker than the fecks.

The book’s strengths are how it creates a sense of an unavoidable tragedy, and how it gives our hero a clear (if seemingly impossible goal): to get revenge on a goddess who took her mother and drove her father mad by killing Ireland’s four clans.

The visuals are also captivating, rough by design. The entire first issue is bookended by ethereal imagery in which an as-of-yet unnamed naked woman with mysterious body markings and one eye exhales and inhales our story, as if its entirety is being created on her breath. Lewis also makes great choices with what to include in his panels, incorporating disembodied floating skulls in one memorable scene to emphasize a character’s cruelty, while at other times playing with sizes to depict power dynamics.

The book has a unique look and tone, to be sure, and in a year when so many comic book genres—from science fiction to horror—are so heavily saturated, historical and mythological fiction has been somewhat missing. Clankillers being rooted in Celtic lore sets it apart. The bleakness can be oppressive at times, though, and it remains to be seen if there’s power or poeticism behind the grit and doom and dourness that Sean Lewis has done so well.

Overall: Clankillers #1 covers rare ground in comics, and it covers it well, depicting the bleak darkness of Celtic mythology. The excellent artwork fits the tone, and the hero is given a clear objective to move the plot forward. Essentially, this story feels captivating in a way not unlike a slow trainwreck. 8.0/10

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.