Comic of the Week: Die #6 is the next chapter in one of the best new series in recent memory

By d. emerson eddy — Die was easily one of the best new series to begin late last year. The series taps into the magic and wonder of roleplaying games, both in terms of the mechanics and experience of playing them, as well as the limitless imagination that goes into constructing them. The world-building that writer Kieron Gillen and artist Stephanie Hans have put into creating this world is practically incomparable to anything else. It's deep, incorporating influences from fantasy and literature, which shows even further in the actual working pen & paper RPG that Gillen is developing to compliment the comic.

Read More

Comic of the Week: Knights Temporal #1 is another strong book from AfterShock

By d. emerson eddy — For awhile now, AfterShock Comics has been amassing a very solid library of vastly-diverse high-quality genre comics including horror, fantasy, adventure, thriller, science fiction, and more. The strength of the publisher's catalogue is incredible, and it just keeps growing. Contributing to that catalogue in a number of ways has been Cullen Bunn, who with his collaborators, has given us Unholy Grail, Brothers Dracul, and Dark Ark. Each kind of recontextualizing history and folklore into stories somewhat at the periphery of horror, and in the first two a gritty adventure sensibility similar to something like Conan. Knights Temporal #1 shares some of that sensibility, but feels wholly original.

Read More

Comic of the Week: Justice League Dark #13 is a great microcosm of what makes this series work

By d. emerson eddy — Spinning out of the Justice League: No Justice weekly series and event last summer that redefined crucial elements of the DC Universe's cosmogony and fundamental forces, Justice League Dark has for the past year or so explored DC’s magical corners. Sometimes delicately, sometimes with a giant hammer smashing it to bits in order to forge something new. The series has wonderfully been navigating the connective tissue of the characters filling out DC's “sophisticated suspense” of '80s, the Shadowpact explorations of the '00s, and the weirdness beyond, while building upon a new foundation for whatever comes next. Justice League Dark #13 does…

Read More

Comic of the Week: Critical Role: Vox Machina Origins – Series II #1...phew!

By d. emerson eddy —  Critical Role could be considered a kind of cultural phenomenon in mainstream appeal of Dungeons & Dragons, helping bring interest and entertainment to the game, both to playing and to watching others, all through the adventures of a group of “nerdy-ass voice actors” every Thursday night. Critial Role started small with a stream on Geek & Sundry's Twitch channel and has now ballooned into a multimedia juggernaut, a growing company with numerous productions, its own merchandise, and one of the largest crowdfunding campaigns to finance an animated series (it was originally just a special and then ballooned with donations and stretch goals) based on the characters from its first campaign. Critical Role also had a comic series in 2017 that served as an introduction to the characters and a gathering of the team.

Read More